You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Produce | 150 Con./h | 125 Con./h | 110 Con./h | 100 Con./h | 75 Con./h | 60 Con./h | 58 Con./h | 55 Con./h | 40 Con./h | 25 Con./h |
Maximum capacity | 2200 Con. | 2000 Con. | 1500 Con. | 1400 Con. | 890 Con. | 560 Con. | 560 Con. | 560 Con. | 300 Con. | 150 Con. |
Health | 16400 | 14700 | 13200 | 11700 | 10200 | 8700 | 7200 | 5400 | 4500 | 3000 |
Max quantity | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
Level | 10 | 8-9 | 4-7 | 2-3 | 1 |
---|---|---|---|---|---|
Building 1 | Headquarters 10 | Headquarters 9 | Headquarters 8 | Headquarters 7 | Headquarters 7 |
Building 2 | None | None | None | None | Contraband Safehouse 1 |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 9-10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|
Asset name | generator_con-mod-up9 | generator_con-mod-up8 | generator_con-mod-up7 | generator_con-mod-up6 | generator_con-mod-up5 | generator_con-mod-up4 | generator_con-mod-up3 | generator_con-mod-up2 | generator_con-mod-up1 |
Audio death | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:43 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:42 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:41 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:40 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:39 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:38 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:37 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:36 | “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:35 |
Audio placement | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:33 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:32 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:31 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:30 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:29 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:28 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:27 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:26 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:25 |
Buff asset offset | -1.2,0.6,-1.4 | -1.2,0.6,-1.4 | -1.2,0.6,-1.4 | -1.2,0.6,-1.4 | -1.2,0.4,-1.4 | -1,0.8,-1 | -1,0.8,-1 | -1,0.8,-1 | -1,0.8,-1 |
Bundle name | generator_con-mod-up9 | generator_con-mod-up8 | generator_con-mod-up7 | generator_con-mod-up6 | generator_con-mod-up5 | generator_con-mod-up4 | generator_con-mod-up3 | generator_con-mod-up2 | generator_con-mod-up1 |
Fill state asset name | generator_con-mod-up6_fillStates | generator_con-mod-up6_fillStates | generator_con-mod-up6_fillStates | generator_con-mod-up6_fillStates | generator_con-mod-up5_fillStates | generator_con-mod-up4_fillStates | generator_con-mod-up3_fillStates | generator_con-mod-up2_fillStates | generator_con-mod-up1_fillStates |
Fill state bundle name | generator_con-mod-up6_fillStates | generator_con-mod-up6_fillStates | generator_con-mod-up6_fillStates | generator_con-mod-up6_fillStates | generator_con-mod-up5_fillStates | generator_con-mod-up4_fillStates | generator_con-mod-up3_fillStates | generator_con-mod-up2_fillStates | generator_con-mod-up1_fillStates |
Icon camera position | -46.67,39.43,42.11 | -46.67,39.43,42.11 | -46.67,39.43,42.11 | -46.67,39.43,42.11 | -46.64,39.22,42.15 | -46.71,39.26,42.15 | -46.89,39.21,42.05 | -46.67,39.23,42.12 | -46.7,39.22,42.09 |
Icon lookat position | 1.28,2.43,-0.28 | 1.28,2.43,-0.28 | 1.28,2.43,-0.28 | 1.28,2.43,-0.28 | 1.31,2.22,-0.24 | 1.24,2.26,-0.24 | 1.06,2.21,-0.34 | 1.28,2.23,-0.27 | 1.25,2.22,-0.3 |
Store tab | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | resources |
Seriously, we don’t really know what to do with these.
Level | 9-10 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|
Max XP | 27 | 24 | 14 | 12 | 10 | 8 | 3 | 2 | 1 |
Xp | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |