You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Health | 22500 | 19500 | 18000 | 16500 | 15000 | 13500 | 12000 | 700 | 600 | 500 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Training time | 2m30s | 2m25s | 2m20s | 2m15s | 2m10s | 2m5s | 2m | 1m55s | 1m50s | 1m45s |
Training cost | 1150$ | 1050$ | 950$ | 850$ | 750$ | 650$ | 550$ | 450$ | 350$ | 250$ |
Building | Barracks 10 | Barracks 9 | Barracks 8 | Barracks 7 | Barracks 6 | Barracks 5 | Barracks 4 | Barracks 3 | Barracks 2 | Barracks 2 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Upgrade requirements | 4000000$ | 2000000$ | 750000$ | 200000$ | 100000$ | 50000$ | 24000$ | 14000$ | 5000$ | 1500$ |
Level | 5-10 | 1-4 |
---|---|---|
Max attack range | 5 | 7 |
Target preferences | Turret (70), Droideka (50), Flying infantry (50), Flying vehicle (50), Heavy infantry (50), Heavy infantry hero (50), Heavy vehicle (50), Heavy vehicule hero (50), Infantry (50), Infantry hero (50), Light vehicle (50), Support troop (50), Vehicule hero (50), Headquarters (40), Other building (40), Ressource generator (40), Shield (40), Shield generator (40), Storage (40), Wall (1), Trap (0) | Turret (70), Droideka (50), Flying infantry (50), Flying vehicle (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Support troop (50), Headquarters (40), Other building (40), Ressource generator (40), Shield (40), Shield generator (40), Storage (40), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1), Trap (0) |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Damage per shot | 1688 | 1463 | 1350 | 1238 | 1125 | 1013 | 347 | 158 | 135 | 113 |
Retargeting offset | 10 | 10 | 10 | 10 | 10 | 10 | 14 | 14 | 14 | 14 |
Shot count | 1 | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 2 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Displayed damage per second | 6600 | 836 | 771 | 707 | 642 | 578 | 308 | 140 | 120 | 100 |
Calculated damage per second | 964 | 836 | 771 | 707 | 642 | 578 | 308 | 140 | 120 | 100 |
Calculated damage per cycle | 1688 | 1463 | 1350 | 1238 | 1125 | 1013 | 694 | 316 | 270 | 226 |
Level | 5-10 | 1-4 |
---|---|---|
Shooting cycle duration | 1.750s | 2.250s |
Salvos | 1 | 2 |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Displayed damage per second | 6600 | 836 | 771 | 707 | 642 | 578 | 308 | 140 | 120 | 100 |
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Order | 460410 | 460409 | 460408 | 460407 | 460406 | 460405 | 460404 | 460403 | 460402 | 460401 |
Point value | 15 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 |