Shock Trooper (Shock)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: bruiserInfantry
- Side: Empire
- Buildable unit: Yes
- Role: Breacher
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 3
- Type: infantry
- Unlock planet: Unlock on Tatooine
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
9934 |
9610 |
9070 |
8560 |
8080 |
7630 |
7210 |
6810 |
6440 |
6090 |
5760 |
Training stats
Upgrading stats
Level |
11 |
1-10 |
Upgrade requirements |
32 data fragments |
1$, 32 data fragments |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Level |
2-11 |
1 |
Propensity to go around obstacles |
200 |
15 |
Main attack : Shock Rocket
Targeting
- Attack shield border: No
- Max attack range: 9
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Trap (90), Heavy vehicle (70), Light vehicle (60), Flying infantry (50), Flying vehicle (50), Support troop (50), Droideka (40), Headquarters (40), Heavy infantry (40), Infantry (40), Other building (40), Ressource generator (40), Shield (40), Shield generator (40), Storage (40), Turret (40), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1)
- View range: 21
Shooting
- Animation delay: 0s
- Charge time: 500ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 1s
- Can shoot over walls: No
- Reload time: 3s
- Retargeting offset: 18
- Self-centered targeting: No
- Shot count: 1
- Shot delay: 250ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
5106 |
4872 |
4482 |
4122 |
3792 |
3492 |
3222 |
2970 |
2742 |
2532 |
2340 |
Projectile
- Splash damage percentages: 100,50,10,5
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
4790 |
4470 |
4152 |
3852 |
3580 |
3332 |
3100 |
2892 |
2692 |
2512 |
2340 |
Calculated damage per second |
1458 |
1392 |
1280 |
1177 |
1083 |
997 |
920 |
848 |
783 |
723 |
668 |
Calculated damage per cycle |
5106 |
4872 |
4482 |
4122 |
3792 |
3492 |
3222 |
2970 |
2742 |
2532 |
2340 |
- Cannons per sequence: 1
- Shooting cycle duration: 3.500s
- Directional: Yes
- Is deflectable: No
- Max speed: 18
- Damage multipliers: (700): Wall, (500): Trap, (200): Headquarters, (100): Droideka, Flying vehicle, Light vehicle, Vehicule hero, (90): Heavy vehicle, (75): Heavy vehicule hero, Other building, Ressource generator, Shield, Shield generator, Storage, Turret, (50): Flying infantry, Infantry, Infantry hero, Support troop, (25): Heavy infantry, Heavy infantry hero
- Pass through shield: Yes
- Salvos: 1
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: Shock
- Upgrade shard uid: shrd_troopShock
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: shotrper_emp-ani
- Audio attack: “sfx_attack_rocket_1”:20,”sfx_attack_rocket_2”:20,”sfx_attack_rocket_3”:20,”sfx_attack_rocket_4”:20,”sfx_attack_rocket_5”:20
- Audio death: “sfx_death_troop_1”:10,”sfx_death_troop_2”:10,”sfx_death_troop_3”:10,”sfx_death_troop_4”:10,”sfx_death_troop_5”:10,”sfx_death_troop_6”:10,”sfx_death_troop_7”:10,”sfx_death_troop_8”:30
- Audio impact: “sfx_impact_rocket_01”:35,”sfx_impact_rocket_02”:35,”sfx_impact_rocket_03”:30
- Audio placement: “sfx_placement_troop_1”:35,”sfx_placement_troop_2”:35,”sfx_placement_troop_3”:30
- Audio train: “sfx_ui_unitcomplete_stormtrooper_01”:35,”sfx_ui_unitcomplete_stormtrooper_02”:35,”sfx_ui_unitcomplete_stormtrooper_03”:30
- Bullet: fx_rocket_projectile_r_sm
- Bundle name: shotrper_emp-ani
- Death animation: buffFireBurn:15
- Event button action: planet
- Event button data: planet1
- Event button string: hn_open_tat
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: trap
- Gun position: “pathfndr_rbl_rig_MASTER_MOVER/pathfndr_rbl_rig_locator_gun_Rt”:1
- Hit spark: fx_shocktrooper_vanguard_hit
- Icon camera position: 12.08,15.01,15.66
- Icon closeup camera position: 0.64,0.41,9.27
- Icon closeup lookat position: 0.07,2.85,0.16
- Icon lookat position: -0.06,1.53,-0.1
- Max scale: 100
- Muzzle flash: fx_rocket_muzzle_r_sm
- Name: Shock Rocket
- Spin speed: 0
- Targeted type: ENEMIES
- Unlocked by event: true
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
4790 |
4470 |
4152 |
3852 |
3580 |
3332 |
3100 |
2892 |
2692 |
2512 |
2340 |
Icon unlock position |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,0,0 |
Icon unlock rotation |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,0,0 |
Icon unlock scale |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
1,1,1 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
60911 |
60910 |
60909 |
60908 |
60907 |
60906 |
60905 |
60904 |
60903 |
60902 |
60901 |
Point value |
9 |
9 |
7.800 |
7.200 |
6.600 |
6 |
5.400 |
4.800 |
4.200 |
3.600 |
3 |