Salvaged Multi-Troop Transport (RebelAlphaVehicle)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: bruiserVehicle
- Side: Rebellion
- Buildable unit: Yes
- Role: Generic
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 12
- Type: mercenary
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
69620 |
67850 |
66125 |
64285 |
62445 |
60490 |
58535 |
56465 |
54165 |
51635 |
48300 |
Training stats
- Training time: 10s
- Training cost: 1 Con.
Upgrading stats
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Upgrade requirements |
220 data fragments |
160 data fragments |
120 data fragments |
90 data fragments |
70 data fragments |
60 data fragments |
50 data fragments |
40 data fragments |
30 data fragments |
28 data fragments |
32 data fragments |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 2.611
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Modifiers
Modifier “Rebel alpha vehicle summon”
- Rebel alpha vehicle summon apply value as: absolute
- Rebel alpha vehicle summon buff ID: buffRebelAlphaVehicleSummon
- Rebel alpha vehicle summon duration: permanent
- Rebel alpha vehicle summon modifier: summon
- Rebel alpha vehicle summon ms first proc: 5s
- Rebel alpha vehicle summon name: Rebel alpha vehicle summon
- Rebel alpha vehicle summon stack: 2
- Rebel alpha vehicle summon target: self
- Rebel alpha vehicle summon value: 1
- Rebel alpha vehicle summon summon die with summoner: No
- Rebel alpha vehicle summon summon max proc: 29
- Rebel alpha vehicle summon summon same team: Yes
- Rebel alpha vehicle summon summon spawn points: 1,0,-1
- Rebel alpha vehicle summon summon target summoner: No
- Rebel alpha vehicle summon summon visitor type: Troop
Main attack : RebelAlphaVehicle
Targeting
- Attack shield border: No
- Max attack range: 8
- Min attack range: 0
- New rotation speed: 2613
- Target preference strength: 90
- Target preferences: Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Turret (50), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 0s
- Charge time: 350ms
- Clip retargeting: No
- Special data 2 title: Damage:
- Special data 3 title: Troop Summon Timer:
- Gun shooting sequence: 1,2,3,4
- Impact delay: 300ms
- Can shoot over walls: No
- Reload time: 1.600s
- Retargeting offset: 12
- Self-centered targeting: No
- Shot count: 6
- Shot delay: 800ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Special data 2 value |
8965 |
8150 |
7750 |
7150 |
6750 |
6200 |
5800 |
5250 |
4650 |
3850 |
3100 |
Special data 3 value |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
Damage per shot |
9240 |
8820 |
8400 |
7770 |
7350 |
6720 |
6300 |
5670 |
5040 |
4200 |
3360 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
8965 |
8150 |
7750 |
7150 |
6750 |
6200 |
5800 |
5250 |
4650 |
3850 |
3100 |
Calculated damage per second |
9317 |
8894 |
8470 |
7835 |
7411 |
6776 |
6352 |
5717 |
5082 |
4235 |
3388 |
Calculated damage per cycle |
55440 |
52920 |
50400 |
46620 |
44100 |
40320 |
37800 |
34020 |
30240 |
25200 |
20160 |
- Cannons per sequence: 4
- Shooting cycle duration: 5.950s
- Directional: Yes
- Is deflectable: Yes
- Max speed: 18
- Damage multipliers: (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Infantry, Infantry hero, Light vehicle, Other building, Ressource generator, Shield, Shield generator, Storage, Support troop, Trap, Turret, Vehicule hero, Wall
- Pass through shield: No
- Salvos: 6
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: RebelAlphaVehicle
- Upgrade shard uid: shrd_troopRebelAlphaVehicle
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Rebel alpha vehicle summon details |
sumRebelAlphaVehicle11 |
sumRebelAlphaVehicle10 |
sumRebelAlphaVehicle9 |
sumRebelAlphaVehicle8 |
sumRebelAlphaVehicle7 |
sumRebelAlphaVehicle6 |
sumRebelAlphaVehicle5 |
sumRebelAlphaVehicle4 |
sumRebelAlphaVehicle3 |
sumRebelAlphaVehicle2 |
sumRebelAlphaVehicle1 |
Rebel alpha vehicle summon summon uid |
sumRebelAlphaVehicle11 |
sumRebelAlphaVehicle10 |
sumRebelAlphaVehicle9 |
sumRebelAlphaVehicle8 |
sumRebelAlphaVehicle7 |
sumRebelAlphaVehicle6 |
sumRebelAlphaVehicle5 |
sumRebelAlphaVehicle4 |
sumRebelAlphaVehicle3 |
sumRebelAlphaVehicle2 |
sumRebelAlphaVehicle1 |
Spawn apply buffs |
buffRebelAlphaVehicleSummon11 |
buffRebelAlphaVehicleSummon10 |
buffRebelAlphaVehicleSummon9 |
buffRebelAlphaVehicleSummon8 |
buffRebelAlphaVehicleSummon7 |
buffRebelAlphaVehicleSummon6 |
buffRebelAlphaVehicleSummon5 |
buffRebelAlphaVehicleSummon4 |
buffRebelAlphaVehicleSummon3 |
buffRebelAlphaVehicleSummon2 |
buffRebelAlphaVehicleSummon1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: mtt_smg-ani
- Audio attack: “sfx_attack_tank_1”:25,”sfx_attack_tank_2”:25,”sfx_attack_tank_3”:25,”sfx_attack_tank_4”:25
- Audio death: “sfx_death_tank_1”:25,”sfx_death_tank_2”:25,”sfx_death_tank_3”:25,”sfx_death_tank_4”:25
- Audio placement: “sfx_placement_tank_1”:25,”sfx_placement_tank_2”:25,”sfx_placement_tank_3”:25,”sfx_placement_tank_4”:25
- Bullet: fx_blaster_beam_b_med
- Bundle name: mtt_smg-ani
- Event button action: galaxy
- Event button data: planet1 planet3 planet6 planet8 planet21 planet23
- Event button string: hn_open_galaxy
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 0.75
- Favorite target type: closest
- Hit spark: fx_blaster_hit_b_med
- Icon camera position: 17.37,19.2,43.62
- Icon closeup camera position: 17.37,19.2,43.62
- Icon closeup lookat position: -0.54,2.82,-0.43
- Icon lookat position: -0.54,2.82,-0.43
- Info UI type: Custom
- Max scale: 100
- Muzzle flash: fx_blaster_flash_b_med
- Name: RebelAlphaVehicle
- Special data 3 unit: s
- Spin speed: 0
- Targeted type: ENEMIES
- Unlocked by campaign: Yes
- Unlocked by event: true
- Unlocked by tournament: Yes
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
8965 |
8150 |
7750 |
7150 |
6750 |
6200 |
5800 |
5250 |
4650 |
3850 |
3100 |
Icon unlock position |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
-0.75,0.375,0.25 |
Icon unlock rotation |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
2.5,-21,-1.5 |
Icon unlock scale |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0.6,0.6,0.6 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 2
- Auto spawn spreading scale: 0
- Max scale: No
- Rebel alpha vehicle summon is refreshing: No
- Rebel alpha vehicle summon tags: summon
- Seeks target: Yes
- Streams: no
- Strict cool down: Yes
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
241011 |
241010 |
241009 |
241008 |
241007 |
241006 |
241005 |
241004 |
241003 |
241002 |
241001 |