Dowutin Hunter (RebelBrute)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Rebellion
- Buildable unit: Yes
- Role: Generic
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 8
- Type: mercenary
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
45360 |
43092 |
40824 |
38556 |
36288 |
34020 |
31752 |
29484 |
27216 |
24948 |
Training stats
- Training time: 10s
- Training cost: 1 Con.
Upgrading stats
Level |
2-10 |
1 |
Upgrade time |
10s |
0s |
Upgrade requirements |
1 Con. |
Nothing |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : Brute Cannon
Targeting
- Attack shield border: Yes
- Max attack range: 6
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Turret (50), Wall (30), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 460ms
- Charge time: 0s
- Clip retargeting: Yes
- Gun shooting sequence: 1
- Impact delay: 0s
- Can shoot over walls: No
- Reload time: 500ms
- Retargeting offset: 12
- Self-centered targeting: No
- Shot count: 1
- Shot delay: 1.040s
- Target locking: No
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
3760 |
3720 |
3680 |
3640 |
3600 |
3560 |
3520 |
3480 |
3440 |
3400 |
Projectile
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
2400 |
2325 |
2300 |
2275 |
2250 |
2225 |
2200 |
2175 |
2150 |
2125 |
Calculated damage per second |
2506 |
2480 |
2453 |
2426 |
2400 |
2373 |
2346 |
2320 |
2293 |
2266 |
Calculated damage per cycle |
3760 |
3720 |
3680 |
3640 |
3600 |
3560 |
3520 |
3480 |
3440 |
3400 |
- Cannons per sequence: 1
- Shooting cycle duration: 1.500s
- Directional: Yes
- Is deflectable: Yes
- Max speed: 25
- Damage multipliers: (125): Turret, (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Infantry, Infantry hero, Light vehicle, Other building, Ressource generator, Shield generator, Storage, Support troop, Vehicule hero, Wall, (75): Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, (50): Shield, (0): Trap
- Pass through shield: No
- Salvos: 1
Secondary attack : Brute Bomb
- Secondary attack auto: Yes
- Secondary attack cooldown on spawn: No
- Secondary attack cooldown Time: 8s
- Secondary attack description: Grenade
- Secondary attack duration: 0s
- Secondary attack recast ability: No
- Secondary attack target self: No
Targeting
- Secondary attack max attack range: 10
- Secondary attack min attack range: 0
- Secondary attack new rotation speed: 7854
- Secondary attack target preference strength: 90
- Secondary attack target preferences: Secondary attack droideka (50), Secondary attack headquarters (50), Secondary attack heavy infantry (50), Secondary attack heavy infantry hero (50), Secondary attack heavy vehicle (50), Secondary attack heavy vehicule hero (50), Secondary attack infantry (50), Secondary attack infantry hero (50), Secondary attack light vehicle (50), Secondary attack other building (50), Secondary attack ressource generator (50), Secondary attack shield generator (50), Secondary attack storage (50), Secondary attack support troop (50), Secondary attack turret (50), Secondary attack vehicule hero (50), Secondary attack shield (1), Secondary attack wall (1), Secondary attack flying infantry (0), Secondary attack flying vehicle (0), Secondary attack trap (0)
- Secondary attack view range: 10
Shooting
- Secondary attack animation delay: 810ms
- Secondary attack charge time: 0s
- Secondary attack clip retargeting: No
- Secondary attack gun shooting sequence: 1
- Secondary attack impact delay: 0s
- Secondary attack can shoot over walls: Yes
- Secondary attack reload time: 300ms
- Secondary attack retargeting offset: 12
- Secondary attack self-centered targeting: No
- Secondary attack shot count: 1
- Secondary attack shot delay: 790ms
- Secondary attack target locking: No
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Secondary attack damage per shot |
4700 |
4650 |
4600 |
4550 |
4500 |
4450 |
4400 |
4350 |
4300 |
4250 |
- Secondary attack shot splash damage percentages: 100,90,75,25
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Secondary attack shot calculated damage per second |
5949 |
5886 |
5822 |
5759 |
5696 |
5632 |
5569 |
5506 |
5443 |
5379 |
Secondary attack shot calculated damage per clip |
4700 |
4650 |
4600 |
4550 |
4500 |
4450 |
4400 |
4350 |
4300 |
4250 |
- Secondary attack shot cannons per sequence: 1
- Secondary attack shot cliptime: 790ms
- Secondary attack shot directional: No
- Secondary attack shot is deflectable: No
- Secondary attack shot max speed: 6
- Secondary attack shot damage multipliers: (125): Secondary attack shot light vehicle, (100): Secondary attack shot droideka, Secondary attack shot headquarters, Secondary attack shot infantry, Secondary attack shot infantry hero, Secondary attack shot other building, Secondary attack shot ressource generator, Secondary attack shot shield generator, Secondary attack shot storage, Secondary attack shot support troop, Secondary attack shot turret, Secondary attack shot vehicule hero, Secondary attack shot wall, (75): Secondary attack shot heavy infantry, Secondary attack shot heavy infantry hero, Secondary attack shot heavy vehicle, Secondary attack shot heavy vehicule hero, (50): Secondary attack shot shield, (0): Secondary attack shot flying infantry, Secondary attack shot flying vehicle, Secondary attack shot trap
- Secondary attack shot pass through shield: Yes
- Secondary attack shot salvos: 1
Internal stats
These stats internal to the system link different parts of data together.
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Ability |
abilityBruteBomb10 |
abilityBruteBomb9 |
abilityBruteBomb8 |
abilityBruteBomb7 |
abilityBruteBomb6 |
abilityBruteBomb5 |
abilityBruteBomb4 |
abilityBruteBomb3 |
abilityBruteBomb2 |
abilityBruteBomb1 |
Secondary attack projectile type |
projectileBruteBomb10 |
projectileBruteBomb9 |
projectileBruteBomb8 |
projectileBruteBomb7 |
projectileBruteBomb6 |
projectileBruteBomb5 |
projectileBruteBomb4 |
projectileBruteBomb3 |
projectileBruteBomb2 |
projectileBruteBomb1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: brute_con-ani
- Audio attack: “sfx_attack_brute_01”:35,”sfx_attack_brute_02”:35,”sfx_attack_brute_03”:30
- Audio death: “sfx_death_brute_01”:50,”sfx_death_brute_02”:50
- Audio impact: “sfx_explosion_impact_1”:50,”sfx_explosion_impact_2”:50
- Audio placement: “sfx_placement_brute_01”:50,”sfx_placement_brute_02”:50
- Audio train: “sfx_ui_unitcomplete_brute_01”:50,”sfx_ui_unitcomplete_brute_02”:50
- Bullet: fx_brute_projectile
- Bundle name: brute_con-ani
- Decal size: 160
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: closest
- Hit spark: fx_brute_hit
- Icon camera position: 22.63,10.75,17.33
- Icon closeup camera position: 10.36,-0.8,9.14
- Icon closeup lookat position: -0.45,2.74,-0.6
- Icon lookat position: -0.25,1.71,0.52
- Max scale: 100
- Muzzle flash: fx_brute_muzzle
- Name: Brute Cannon
- Secondary attack alt gun locators: 1
- Secondary attack audio ability activate: “sfx_attack_brute_ability_01”:50,”sfx_attack_brute_ability_02”:50
- Secondary attack audio ability attack: “sfx_explosion_brute_01”:50,”sfx_explosion_brute_02”:50
- Secondary attack displayed damage per second: 1000
- Secondary attack favorite target type: vehicles
- Secondary attack name: BruteSpecial
- Secondary attack persistent scaling: 0
- Secondary attack shot arcs: Yes
- Secondary attack shot bullet: fx_brute_ability
- Secondary attack shot hit spark: fx_brute_ability_hit
- Secondary attack shot max scale: 100
- Secondary attack shot name: Brute Bomb
- Secondary attack shot spin speed: 21
- Spawn effect uid: effectRebelSpawn
- Spin speed: 0
- Targeted type: ENEMIES
- Tooltip height offset: 1.5
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
2400 |
2325 |
2300 |
2275 |
2250 |
2225 |
2200 |
2175 |
2150 |
2125 |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Secondary attack arming delay: 0
- Secondary attack clip count: 1
- Secondary attack kill cooldown reset: No
- Secondary attack max speed: 20
- Secondary attack shot seeks target: No
- Secondary attack shot streams: no
- Secondary attack strict cool down: Yes
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: Yes
- Target in range modifier: 1
- Xp: 0
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
240410 |
240409 |
240408 |
240407 |
240406 |
240405 |
240404 |
240403 |
240402 |
240401 |
Point value |
36 |
31 |
29 |
26 |
24 |
22 |
19 |
17 |
14 |
12 |