Death Trooper (HeroDeathTrooper)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Empire
- Buildable unit: Yes
- Role: Destroyer
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 1
- Type: hero
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
31602 |
30000 |
27330 |
25330 |
24000 |
22660 |
21330 |
20000 |
18660 |
17330 |
16000 |
Training stats
Upgrading stats
- Upgrade time: 10s
- Upgrade requirements: 32 data fragments
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Modifiers
Modifier “Hero death trooper”
- Hero death trooper apply value as: absolute
- Hero death trooper buff ID: buffHeroDeathTrooper
- Hero death trooper duration: permanent
- Hero death trooper modifier: summon
- Hero death trooper ms first proc: 500ms
- Hero death trooper ms per proc: 1ms
- Hero death trooper name: Hero death trooper
- Hero death trooper stack: 2
- Hero death trooper target: self
- Hero death trooper value: 1
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Hero death trooper summon visitors |
“trp_title_SummonedDeathTrooper” level 11, “trp_title_SummonedDeathTrooper” level 11 |
“trp_title_SummonedDeathTrooper” level 10, “trp_title_SummonedDeathTrooper” level 10 |
“trp_title_SummonedDeathTrooper” level 9, “trp_title_SummonedDeathTrooper” level 9 |
“trp_title_SummonedDeathTrooper” level 8, “trp_title_SummonedDeathTrooper” level 8 |
“trp_title_SummonedDeathTrooper” level 7, “trp_title_SummonedDeathTrooper” level 7 |
“trp_title_SummonedDeathTrooper” level 6, “trp_title_SummonedDeathTrooper” level 6 |
“trp_title_SummonedDeathTrooper” level 5, “trp_title_SummonedDeathTrooper” level 5 |
“trp_title_SummonedDeathTrooper” level 4, “trp_title_SummonedDeathTrooper” level 4 |
“trp_title_SummonedDeathTrooper” level 3, “trp_title_SummonedDeathTrooper” level 3 |
“trp_title_SummonedDeathTrooper” level 2, “trp_title_SummonedDeathTrooper” level 2 |
“trp_title_SummonedDeathTrooper” level 1, “trp_title_SummonedDeathTrooper” level 1 |
- Hero death trooper summon die with summoner: No
- Hero death trooper summon max proc: 2
- Hero death trooper summon same team: Yes
- Hero death trooper summon spawn points: 1,0,-1 -1,0,-1
- Hero death trooper summon target summoner: No
- Hero death trooper summon visitor type: Troop
Main attack : HeroHanSolo
Targeting
- Attack shield border: No
- Max attack range: 7
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Trap (80), Turret (80), Shield (60), Shield generator (60), Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Storage (50), Support troop (50), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1)
- View range: 8
Shooting
- Animation delay: 0s
- Charge time: 50ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 250ms
- Can shoot over walls: No
- Reload time: 1s
- Retargeting offset: 14
- Self-centered targeting: No
- Shot count: 2
- Shot delay: 400ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
5256 |
4980 |
4520 |
4190 |
4010 |
3830 |
3590 |
3320 |
3040 |
2810 |
2630 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
5680 |
5380 |
4890 |
4530 |
4340 |
4140 |
3880 |
3590 |
3290 |
3040 |
2840 |
Calculated damage per second |
7249 |
6868 |
6234 |
5779 |
5531 |
5282 |
4951 |
4579 |
4193 |
3875 |
3627 |
Calculated damage per cycle |
10512 |
9960 |
9040 |
8380 |
8020 |
7660 |
7180 |
6640 |
6080 |
5620 |
5260 |
- Cannons per sequence: 1
- Shooting cycle duration: 1.450s
- Directional: Yes
- Is deflectable: Yes
- Max speed: 18
- Damage multipliers: (400): Shield, Shield generator, (200): Trap, (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Infantry, Infantry hero, Light vehicle, Other building, Ressource generator, Storage, Support troop, Turret, Vehicule hero, (80): Wall
- Pass through shield: No
- Salvos: 2
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: HeroDeathTrooper
- Upgrade shard uid: shrd_troopHeroDeathTrooper
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Hero data |
hero10 |
hero10 |
hero9 |
hero8 |
hero7 |
hero6 |
hero5 |
hero4 |
hero3 |
hero2 |
hero1 |
Hero death trooper details |
sumHeroDeath11 |
sumHeroDeath10 |
sumHeroDeath9 |
sumHeroDeath8 |
sumHeroDeath7 |
sumHeroDeath6 |
sumHeroDeath5 |
sumHeroDeath4 |
sumHeroDeath3 |
sumHeroDeath2 |
sumHeroDeath1 |
Hero death trooper summon uid |
sumHeroDeath11 |
sumHeroDeath10 |
sumHeroDeath9 |
sumHeroDeath8 |
sumHeroDeath7 |
sumHeroDeath6 |
sumHeroDeath5 |
sumHeroDeath4 |
sumHeroDeath3 |
sumHeroDeath2 |
sumHeroDeath1 |
Spawn apply buffs |
buffHeroDeathTrooper11 |
buffHeroDeathTrooper10 |
buffHeroDeathTrooper9 |
buffHeroDeathTrooper8 |
buffHeroDeathTrooper7 |
buffHeroDeathTrooper6 |
buffHeroDeathTrooper5 |
buffHeroDeathTrooper4 |
buffHeroDeathTrooper3 |
buffHeroDeathTrooper2 |
buffHeroDeathTrooper1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: deathtrooper_emp-ani
- Audio attack: “sfx_attack_hero_deathtrooper_01”:33,”sfx_attack_hero_deathtrooper_02”:33,”sfx_attack_hero_deathtrooper_03”:33
- Audio death: “sfx_death_hero_deathtrooper_01”:50,”sfx_death_hero_deathtrooper_02”:50
- Audio placement: “sfx_placement_hero_deathtrooper_01”:33,”sfx_placement_hero_deathtrooper_02”:33,”sfx_placement_hero_deathtrooper_03”:34
- Audio train: “sfx_ui_unitcomplete_deathtrooper_01”:50,”sfx_ui_unitcomplete_deathtrooper_02”:50
- Bullet: fx_blaster_beam_r_med
- Bundle name: deathtrooper_emp-ani
- Decal asset name: tac_hero_emp
- Decal bundle name: tac_hero_emp
- Decal size: 160
- Event button action: galaxy
- Event button data: planet1 planet3 planet6 planet8 planet21 planet23
- Event button string: hn_open_galaxy
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: turret
- Gun position: soldier_rbl_rig_MASTER_MOVER/soldier_rbl_rig_locator_gun:1
- Hit spark: fx_blaster_hit_r_med
- Hologram uid: HeroHologramDeathtrooper
- Icon camera position: 6.12,13,15.36
- Icon closeup camera position: 3.94,6.77,11.83
- Icon closeup lookat position: -0.34,2.08,-1.07
- Icon lookat position: -0.34,1.19,-0.78
- Max scale: 100
- Muzzle flash: fx_blaster_flash_r_med
- Name: HeroHanSolo
- Spin speed: 0
- Targeted type: ENEMIES
- Unlocked by event: true
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
5680 |
5380 |
4890 |
4530 |
4340 |
4140 |
3880 |
3590 |
3290 |
3040 |
2840 |
Icon unlock scale |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
1.2,1.2,1.2 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
711 |
710 |
709 |
708 |
707 |
706 |
705 |
704 |
703 |
702 |
701 |
Point value |
60 |
60 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |