trptitleSummonedDeathTrooper (SummonedDeathTrooper)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Empire
- Buildable unit: No
- Role: Destroyer
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 1
- Type: hero
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
31602 |
30000 |
27330 |
25330 |
24000 |
22660 |
21330 |
20000 |
18660 |
17330 |
16000 |
Training stats
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Training cost |
5000$ |
4600$ |
4200$ |
4000$ |
3400$ |
3000$ |
2600$ |
2200$ |
1800$ |
1400$ |
1000$ |
Upgrading stats
- Upgrade time: 10s
- Upgrade requirements: Nothing
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : HeroHanSolo
Targeting
- Attack shield border: No
- Max attack range: 7
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Trap (80), Turret (80), Shield (60), Shield generator (60), Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Storage (50), Support troop (50), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1)
- View range: 8
Shooting
- Animation delay: 0s
- Charge time: 50ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 250ms
- Can shoot over walls: No
- Reload time: 1s
- Retargeting offset: 14
- Self-centered targeting: No
- Shot count: 2
- Shot delay: 400ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
5256 |
4980 |
4520 |
4190 |
4010 |
3830 |
3590 |
3320 |
3040 |
2810 |
2630 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
5680 |
5380 |
4890 |
4530 |
4340 |
4140 |
3880 |
3590 |
3290 |
3040 |
2840 |
Calculated damage per second |
7249 |
6868 |
6234 |
5779 |
5531 |
5282 |
4951 |
4579 |
4193 |
3875 |
3627 |
Calculated damage per cycle |
10512 |
9960 |
9040 |
8380 |
8020 |
7660 |
7180 |
6640 |
6080 |
5620 |
5260 |
- Cannons per sequence: 1
- Shooting cycle duration: 1.450s
- Directional: Yes
- Is deflectable: Yes
- Max speed: 18
- Damage multipliers: (400): Shield, Shield generator, (200): Trap, (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Infantry, Infantry hero, Light vehicle, Other building, Ressource generator, Storage, Support troop, Turret, Vehicule hero, (80): Wall
- Pass through shield: No
- Salvos: 2
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: SummonedDeathTrooper
Level |
10-11 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Hero data |
hero10 |
hero9 |
hero8 |
hero7 |
hero6 |
hero5 |
hero4 |
hero3 |
hero2 |
hero1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: deathtrooper_emp-ani
- Audio attack: “sfx_attack_hero_deathtrooper_01”:33,”sfx_attack_hero_deathtrooper_02”:33,”sfx_attack_hero_deathtrooper_03”:33
- Audio death: “sfx_death_hero_deathtrooper_01”:50,”sfx_death_hero_deathtrooper_02”:50
- Audio placement: “sfx_placement_hero_deathtrooper_01”:33,”sfx_placement_hero_deathtrooper_02”:33,”sfx_placement_hero_deathtrooper_03”:34
- Audio train: “sfx_ui_unitcomplete_deathtrooper_01”:50,”sfx_ui_unitcomplete_deathtrooper_02”:50
- Bullet: fx_blaster_beam_r_med
- Bundle name: deathtrooper_emp-ani
- Decal asset name: tac_hero_emp
- Decal bundle name: tac_hero_emp
- Decal size: 160
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: turret
- Gun position: soldier_rbl_rig_MASTER_MOVER/soldier_rbl_rig_locator_gun:1
- Hit spark: fx_blaster_hit_r_med
- Hologram uid: HeroHologramDeathtrooper
- Icon camera position: 6.12,13,15.36
- Icon closeup camera position: 3.94,6.77,11.83
- Icon closeup lookat position: -0.34,2.08,-1.07
- Icon lookat position: -0.34,1.19,-0.78
- Max scale: 100
- Muzzle flash: fx_blaster_flash_r_med
- Name: HeroHanSolo
- Spin speed: 0
- Targeted type: ENEMIES
- Unlocked by event: true
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
5680 |
5380 |
4890 |
4530 |
4340 |
4140 |
3880 |
3590 |
3290 |
3040 |
2840 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
711 |
710 |
709 |
708 |
707 |
706 |
705 |
704 |
703 |
702 |
701 |
Point value |
60 |
60 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |