Ongidae Oppressor (ApeMan)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Empire
- Buildable unit: Yes
- Role: Generic
- Unit capacity: 4
- Type: infantry
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
21492 |
20400 |
18580 |
17220 |
16320 |
15410 |
14500 |
13600 |
12690 |
11780 |
10880 |
Training stats
Upgrading stats
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Upgrade time |
10s |
0s |
0s |
0s |
0s |
0s |
0s |
0s |
0s |
0s |
0s |
Upgrade requirements |
220 data fragments |
160 data fragments |
120 data fragments |
90 data fragments |
70 data fragments |
60 data fragments |
50 data fragments |
40 data fragments |
30 data fragments |
28 data fragments |
32 data fragments |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Modifiers
Modifier “Damage stack”
- Damage stack apply value as: relativePercent
- Damage stack buff ID: buffDamageStack
- Damage stack duration: permanent
- Damage stack modifier: damage
- Damage stack ms first proc: 5s
- Damage stack ms per proc: 10s
- Damage stack name: Damage stack
- Damage stack stack: 5
- Damage stack target: self
- Damage stack value: 25.0%
Modifier “Resilience”
- Resilience apply value as: relativePercent
- Resilience buff ID: buffResilience
- Resilience duration: permanent
- Resilience modifier: defense
- Resilience ms first proc: 5s
- Resilience ms per proc: 10s
- Resilience name: Resilience
- Resilience stack: 5
- Resilience target: self
- Resilience value: -25.0%
Main attack : Melee Vibro Mace
Targeting
- Attack shield border: No
- Max attack range: 2
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Turret (50), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1), Trap (0)
- View range: 12
Shooting
- Animation delay: 600ms
- Charge time: 400ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 0s
- Can shoot over walls: No
- Reload time: 500ms
- Retargeting offset: 14
- Self-centered targeting: No
- Shot count: 1
- Shot delay: 500ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
2240 |
2195 |
2120 |
2075 |
2050 |
2025 |
2005 |
1980 |
1955 |
1930 |
1910 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
2240 |
2195 |
2120 |
2075 |
2050 |
2025 |
2005 |
1980 |
1955 |
1930 |
1910 |
Calculated damage per second |
1493 |
1463 |
1413 |
1383 |
1366 |
1350 |
1336 |
1320 |
1303 |
1286 |
1273 |
Calculated damage per cycle |
2240 |
2195 |
2120 |
2075 |
2050 |
2025 |
2005 |
1980 |
1955 |
1930 |
1910 |
- Cannons per sequence: 1
- Shooting cycle duration: 1.500s
- Directional: No
- Is deflectable: No
- Max speed: 18
- Damage multipliers: (300): Flying infantry, Infantry, Infantry hero, Support troop, (250): Heavy infantry, Heavy infantry hero, (200): Flying vehicle, Light vehicle, Vehicule hero, (150): Heavy vehicle, Heavy vehicule hero, (100): Droideka, Headquarters, Other building, Shield, Shield generator, Turret, Wall, (50): Ressource generator, Storage, (0): Trap
- Pass through shield: No
- Salvos: 1
Internal stats
These stats internal to the system link different parts of data together.
- Resilience details: defense
- Spawn apply buffs: buffResilience1,buffDamageStack1
- Unit ID: ApeMan
- Upgrade shard uid: shrd_troopApeMan
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: Yes
- Asset name: apeman_emp-ani
- Audio attack: “sfx_attack_apeman_01”:33,”sfx_attack_apeman_02”:33,”sfx_attack_apeman_03”:34
- Audio death: “sfx_death_apeman_01”:33,”sfx_death_apeman_02”:33,”sfx_death_apeman_03”:34
- Audio placement: “sfx_placement_apeman_01”:33,”sfx_placement_apeman_02”:33,”sfx_placement_apeman_03”:34
- Audio train: “sfx_ui_unitcomplete_apeman_01”:100
- Bundle name: apeman_emp-ani
- Event button action: galaxy
- Event button data: planet1 planet3 planet6 planet8 planet21 planet23
- Event button string: hn_open_galaxy
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: infantry
- Icon camera position: 7.29,9.66,20.53
- Icon closeup camera position: 4.47,3.03,10.77
- Icon closeup lookat position: -0.44,2.55,-1.03
- Icon lookat position: -0.34,1.3,-0.74
- Max scale: 100
- Muzzle flash: fx_melee_headbutt_med
- Name: Melee Vibro Mace
- Spin speed: 2
- Targeted type: ENEMIES
- Unlocked by campaign: Yes
- Unlocked by event: true
- Unlocked by tournament: Yes
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
2240 |
2195 |
2120 |
2075 |
2050 |
2025 |
2005 |
1980 |
1955 |
1930 |
1910 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Damage stack tags: DamageStack
- Max scale: No
- Resilience tags: Resilience
- Seeks target: Yes
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
61311 |
61310 |
61309 |
61308 |
61307 |
61306 |
61305 |
61304 |
61303 |
61302 |
61301 |
Point value |
3 |
3 |
2.600 |
2.400 |
2.200 |
2 |
1.800 |
1.600 |
1.400 |
1.200 |
1 |