You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Max quantity | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 1 | 1 |
Trap air strike | “shp_title_XWingTrap” level 10 | “shp_title_XWingTrap” level 9 | “shp_title_XWingTrap” level 8 | “shp_title_XWingTrap” level 7 | “shp_title_XWingTrap” level 6 | “shp_title_XWingTrap” level 5 | “shp_title_XWingTrap” level 4 | “shp_title_XWingTrap” level 3 | “shp_title_XWingTrap” level 2 | “shp_title_XWingTrap” level 1 |
Trap rearm materials cost | 6000 | 3500 | 3000 | 2700 | 2000 | 1800 | 1200 | 900 | 600 | 300 |
These stats internal to the system link different parts of data together.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Trap ID | trap_RebelStrikeGeneric10 | trap_RebelStrikeGeneric9 | trap_RebelStrikeGeneric8 | trap_RebelStrikeGeneric7 | trap_RebelStrikeGeneric6 | trap_RebelStrikeGeneric5 | trap_RebelStrikeGeneric4 | trap_RebelStrikeGeneric3 | trap_RebelStrikeGeneric2 | trap_RebelStrikeGeneric1 |
Trap event data | specialAttackXWingTrap10 | specialAttackXWingTrap9 | specialAttackXWingTrap8 | specialAttackXWingTrap7 | specialAttackXWingTrap6 | specialAttackXWingTrap5 | specialAttackXWingTrap4 | specialAttackXWingTrap3 | specialAttackXWingTrap2 | specialAttackXWingTrap1 |
These are all sorts of user interface settings, that should not interfere with gameplay.
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Max XP | 56 | 52 | 46 | 42 | 36 | 32 | 26 | 11 | 8 | 5 |
Order | 1217 | 1216 | 1215 | 1214 | 1213 | 1212 | 1211 | 1210 | 1209 | 1208 |
Xp | 28 | 26 | 23 | 21 | 18 | 16 | 13 | 11 | 8 | 5 |