You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Maximum capacity | 1000000 All. | 500000 All. | 250000 All. | 100000 All. | 50000 All. | 25000 All. | 12000 All. | 7000 All. | 5000 All. | 1500 All. |
Health | 24000 | 22000 | 20000 | 18000 | 16000 | 14000 | 12000 | 8000 | 5200 | 4000 |
Max quantity | 4 | 4 | 3 | 2 | 2 | 2 | 2 | 2 | 1 | 1 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Training cost | 1 All. | 1 All. | 1 All. | 1 All. | 1 All. | 1 All. | 1 All. | 1 All. | 750$ | 300$ |
Building | Headquarters 10 | Headquarters 9 | Headquarters 8 | Headquarters 7 | Headquarters 6 | Headquarters 5 | Headquarters 4 | Headquarters 3 | Headquarters 2 | Credit Vault 1 |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 2-10 | 1 |
---|---|---|
Store tab | (not found) | resources |
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Max XP | 84 | 76 | 51 | 30 | 26 | 22 | 18 | 14 | 6 | 4 |
Order | 459 | 458 | 457 | 456 | 455 | 454 | 453 | 452 | 451 | 450 |
Xp | 21 | 19 | 17 | 15 | 13 | 11 | 9 | 7 | 6 | 4 |