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Credit Market (smugglerCreditGenerator)

You can read an explanation of the various unit stats.

Main stats

Unit stats

Level 10 9 8 7 6 5 4 3 2 1
Produce 12000 $/h 11000 $/h 10000 $/h 4000 $/h 3000 $/h 2000 $/h 1600 $/h 1550 $/h 1250 $/h 750 $/h
Maximum capacity 1000000 $ 500000 $ 250000 $ 100000 $ 50000 $ 25000 $ 12000 $ 7000 $ 5000 $ 1500 $
Health 18000 16500 15000 13500 12000 10500 9000 6000 3900 3000
Max quantity 7 6 6 6 6 5 4 3 2 1

Training stats

Level 10 9 8 7 6 5 4 3 2 1
Training cost 1 All. 1 All. 1 All. 1 All. 1 All. 1 All. 1 All. 1 All. 300 All. 150 All.
Building Headquarters 10 Headquarters 9 Headquarters 8 Headquarters 7 Headquarters 6 Headquarters 5 Headquarters 4 Headquarters 3 Headquarters 2 Headquarters 1

Upgrading stats

Movement stats

Internal stats

These stats internal to the system link different parts of data together.

Presentation stats

These are all sorts of user interface settings, that should not interfere with gameplay.

Level 10 9 8 7 6 5 4 3 2 1
Collect notify 600 550 500 200 150 100 80 78 10 1
Store tab (not found) (not found) (not found) (not found) (not found) (not found) (not found) (not found) (not found) not_in_store

Uninterpreted stats

Seriously, we don’t really know what to do with these.

Level 10 9 8 7 6 5 4 3 2 1
Max XP 112 84 78 66 60 40 28 15 10 3
Order 429 428 427 426 425 424 423 422 421 420
Xp 16 14 13 11 10 8 7 5 5 3