You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Health | 54000 | 49000 | 44000 | 39000 | 34000 | 29000 | 24000 | 18000 | 15000 | 10000 |
Shield health points | 100000 (10) | 94500 (9) | 83900 (8) | 73600 (7) | 63300 (6) | 50000 (5) | 40000 (4) | 30000 (3) | 20000 (2) | 10000 (1) |
Shield range points | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 3 |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Audio death | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:44 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:43 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:42 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:41 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:40 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:39 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:38 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:37 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:36 | “sfx_explosion_strong_1”:25,”sfx_explosion_strong_2”:25,”sfx_explosion_strong_3”:25,”sfx_explosion_strong_4”:35 |
Audio placement | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:44 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:43 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:42 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:41 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:40 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:39 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:38 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:37 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:36 | “sfx_placement_building_1”:25,”sfx_placement_building_2”:25,”sfx_placement_building_3”:25,”sfx_placement_building_4”:35 |
Buff asset offset | -2.6,-1.8,-2.6 | -2.6,-1.8,-2.6 | -2.6,-1.8,-2.6 | -2,-2.2,-2 | -1.6,-2.4,-1.6 | -1.6,-2.4,-1.6 | -1,-3.6,-1.6 | -0.8,-3.6,-1.2 | -0.8,-3.6,-1.2 | -0.8,-3.6,-1.2 |
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Max XP | 200 | 180 | 160 | 140 | 120 | 100 | 80 | 60 | 40 | 20 |
Xp | 200 | 180 | 160 | 140 | 120 | 100 | 80 | 60 | 40 | 20 |