Smuggler (fue_troop_attackingSmuggler)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Tusken Raiders
- Health: 1200
- Buildable unit: Yes
- Role: Striker
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 1
- Type: infantry
Training stats
- Training time: 21s
- Training cost: 100$
Upgrading stats
- Upgrade time: 10s
- Upgrade requirements: 1500$
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 30
- Propensity to go around obstacles: 1
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : BountyHunter
Targeting
- Attack shield border: No
- Max attack range: 6
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Turret (55), Droideka (50), Flying infantry (50), Flying vehicle (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Headquarters (40), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1), Trap (0)
- View range: 20
Shooting
- Animation delay: 0s
- Charge time: 250ms
- Clip retargeting: No
- Damage per shot: 30
- Gun shooting sequence: 1,2
- Impact delay: 1s
- Can shoot over walls: No
- Reload time: 1.500s
- Retargeting offset: 12
- Self-centered targeting: No
- Shot count: 2
- Shot delay: 500ms
- Target locking: No
Projectile
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: fue_troop_attackingSmuggler
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: bountyhunter_smg-ani
- Audio attack: “sfx_attack_blasterrifle_1”:25,”sfx_attack_blasterrifle_2”:25,”sfx_attack_blasterrifle_3”:25,”sfx_attack_blasterrifle_4”:25
- Audio death: “sfx_death_troop_1”:10,”sfx_death_troop_2”:10,”sfx_death_troop_3”:10,”sfx_death_troop_4”:10,”sfx_death_troop_5”:10,”sfx_death_troop_6”:10,”sfx_death_troop_7”:10,”sfx_death_troop_8”:30
- Audio placement: “sfx_placement_troop_1”:35,”sfx_placement_troop_2”:35,”sfx_placement_troop_3”:30
- Buff asset offset: 0.00,0.08,0.00
- Bullet: fx_blaster_beam_y_sm
- Bundle name: bountyhunter_smg-ani
- Death animation: buffFireBurn:15
- Displayed damage per second: 26
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: none
- Gun position: “bountyhunter_smg_rig_MASTER_MOVER/bountyhunter_smg_rig_locator_gun_Lt”:1,”bountyhunter_smg_rig_MASTER_MOVER/bountyhunter_smg_rig_locator_gun_Rt”:2
- Hit spark: fx_blaster_hit_y_sm
- Icon camera position: 9,10,11.12
- Icon lookat position: 0.09,1.4,0.28
- Max scale: 100
- Muzzle flash: fx_blaster_flash_y_sm
- Name: BountyHunter
- Spin speed: 0
- Targeted type: ENEMIES
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Order: 462901
- Point value: 1
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0