bldtitleforestShieldGeneratorSpecial (forestShieldGeneratorSpecial)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: shieldGenerator
- Cross credits: 0
- Cross materials: 0
- Cross time: 0s
- Force reticle when targeted: No
- Health: 5000
- Hide if locked: No
- Max quantity: 3
- Produce: 0
- Time: 0s
- Type: shield_generator
Level |
3 |
2 |
1 |
Activation radius |
32 |
12 |
12 |
Side |
Other units |
Rebellion |
Rebellion |
Shield health points |
30000 (3) |
50000 (5) |
73600 (7) |
Shield range points |
10 |
8 |
9 |
Training stats
Upgrading stats
- Upgrade requirements: Nothing
Movement stats
- Acceleration: 0
- Max speed: 0
- Unit size on map: 2x4
Internal stats
These stats internal to the system link different parts of data together.
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Asset name: shieldgen_smg-mod
- Audio death: “sfx_explosion_strongelectric_1”:50,”sfx_explosion_strongelectric_2”:50
- Buff asset offset: -1,2.2,-1
- Bundle name: shieldgen_smg-mod
- Collect notify: 0
- Cycle time: 0s
- Icon camera position: -34.13,27.35,30.58
- Icon lookat position: 0.35,0.77,0.07
- Store tab: not_in_store
Level |
3 |
1-2 |
Destruct FX |
effect176 |
fx_debris_6x6 |
Stash order |
1000 |
40 |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
Level |
3 |
2 |
1 |
Max XP |
27 |
24 |
15 |
Order |
708 |
161 |
161 |
Xp |
9 |
8 |
5 |