Rapid Fire Turret (empire_ab_RapidFireTurret)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: turret
- Cross credits: 0
- Side: Empire
- Force reticle when targeted: No
- Hide if locked: Yes
- Produce: 0
- Time: 1s
- Type: turret
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Cross materials |
3600000 |
2400000 |
900000 |
600000 |
480000 |
180000 |
90000 |
30000 |
6000 |
3000 |
Cross time |
10m |
9m |
8m |
7m |
6m |
5m |
4m |
3m |
2m |
1m |
Health |
27000 |
24500 |
22000 |
19500 |
17000 |
14500 |
12000 |
9000 |
7500 |
5000 |
Max quantity |
20 |
18 |
16 |
14 |
12 |
10 |
8 |
6 |
4 |
2 |
Training stats
Upgrading stats
- Upgrade requirements: Nothing
Movement stats
- Acceleration: 0
- Max speed: 0
- Unit size on map: 2x2
Turret attack : Empire Rapid Fire Turret
Targeting
- Turret max attack range: 10
- Turret min attack range: 0
- Turret target preference strength: 90
- Turret target preferences: Turret support troop (100), Turret droideka (60), Turret flying infantry (60), Turret flying vehicle (60), Turret headquarters (60), Turret heavy infantry (60), Turret heavy vehicle (60), Turret infantry (60), Turret light vehicle (60), Turret other building (60), Turret ressource generator (60), Turret storage (60), Turret turret (60), Turret heavy infantry hero (1), Turret heavy vehicule hero (1), Turret infantry hero (1), Turret vehicule hero (1), Turret wall (1)
- Turret view range: 10
Shooting
- Turret animation delay: 0s
- Turret charge time: 425ms
- Turret clip retargeting: Yes
- Turret impact delay: 250ms
- Turret can shoot over walls: Yes
- Turret reload time: 250ms
- Turret shot count: 2
- Turret shot delay: 500ms
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Turret damage per shot |
1322 |
1204 |
1116 |
1028 |
940 |
852 |
705 |
529 |
441 |
294 |
Turret gun shooting sequence |
1,2 |
1,2 |
1,2 |
1,2 |
1 |
1 |
1 |
1 |
1 |
1 |
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Turret displayed damage per second |
2250 |
2050 |
1900 |
1750 |
1600 |
1450 |
1200 |
900 |
750 |
500 |
Turret attack calculated damage per second |
1855 |
1689 |
1566 |
1442 |
1319 |
1195 |
989 |
742 |
618 |
412 |
Turret attack calculated damage per clip |
2644 |
2408 |
2232 |
2056 |
1880 |
1704 |
1410 |
1058 |
882 |
588 |
- Turret attack cliptime: 1.425s
- Turret attack directional: Yes
- Turret attack is deflectable: Yes
- Turret attack max speed: 20
- Turret attack damage multipliers: (100): Turret attack droideka, Turret attack flying infantry, Turret attack flying vehicle, Turret attack headquarters, Turret attack heavy infantry, Turret attack heavy infantry hero, Turret attack heavy vehicle, Turret attack heavy vehicule hero, Turret attack infantry, Turret attack infantry hero, Turret attack light vehicle, Turret attack other building, Turret attack ressource generator, Turret attack shield, Turret attack shield generator, Turret attack storage, Turret attack support troop, Turret attack trap, Turret attack turret, Turret attack vehicule hero, Turret attack wall
- Turret attack pass through shield: No
- Turret attack salvos: 2
Level |
7-10 |
1-6 |
Turret attack cannons per sequence |
2 |
1 |
Internal stats
These stats internal to the system link different parts of data together.
- Sub type: rapid_fire_turret
- Turret projectile type: projectileEmpireRapidFireTurret
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Turret id |
t_empire_ab_RapidFireTurret10 |
t_empire_ab_RapidFireTurret9 |
t_empire_ab_RapidFireTurret8 |
t_empire_ab_RapidFireTurret7 |
t_empire_ab_RapidFireTurret6 |
t_empire_ab_RapidFireTurret5 |
t_empire_ab_RapidFireTurret4 |
t_empire_ab_RapidFireTurret3 |
t_empire_ab_RapidFireTurret2 |
t_empire_ab_RapidFireTurret1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Audio attack: “sfx_attack_blastercannon_1”:25,”sfx_attack_blastercannon_2”:25,”sfx_attack_blastercannon_3”:25,”sfx_attack_blastercannon_4”:25
- Audio death: “sfx_explosion_metal_1”:25,”sfx_explosion_metal_2”:25,”sfx_explosion_metal_3”:25,”sfx_explosion_metal_4”:25
- Audio placement: “sfx_placement_turret_1”:100
- Collect notify: 0
- Cycle time: 0s
- Destruct FX: fx_debris_{0}x{1}
- Stash order: 50
- Store tab: not_in_store
- Turret attack arcs: No
- Turret attack bullet: fx_blaster_beam_r_lrg
- Turret attack hit spark: fx_blaster_hit_r_lrg
- Turret attack max scale: 100
- Turret attack muzzle flash: fx_blaster_flash_r_lrg
- Turret attack name: Empire Rapid Fire Turret
- Turret attack spin speed: 0
- Turret favorite target type: infantry
- Turret max scale: 0
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Asset name |
standardturret_emp-mod-up8 |
standardturret_emp-mod-up8 |
standardturret_emp-mod-up8 |
standardturret_emp-mod-up7 |
standardturret_emp-mod-up6 |
standardturret_emp-mod-up5 |
standardturret_emp-mod-up4 |
standardturret_emp-mod-up3 |
standardturret_emp-mod-up2 |
standardturret_emp-mod-up1 |
Buff asset offset |
-1.4,3.8,-1.4 |
-1.4,3.8,-1.4 |
-1.4,3.8,-1.4 |
-1.4,3.6,-1.4 |
-1.4,3.6,-1.4 |
-1.2,3.6,-1.2 |
-1,3.6,-1 |
-1,3,-1 |
-1,3,-1 |
-1,3,-1 |
Bundle name |
standardturret_emp-mod-up8 |
standardturret_emp-mod-up8 |
standardturret_emp-mod-up8 |
standardturret_emp-mod-up7 |
standardturret_emp-mod-up6 |
standardturret_emp-mod-up5 |
standardturret_emp-mod-up4 |
standardturret_emp-mod-up3 |
standardturret_emp-mod-up2 |
standardturret_emp-mod-up1 |
Icon camera position |
-29.46,31.62,31.2 |
-29.46,31.62,31.2 |
-29.46,31.62,31.2 |
-26.89,28.33,28.1 |
-26.89,28.33,28.1 |
-26.89,28.33,28.1 |
-23.91,25.41,24.96 |
-23.91,25.41,24.96 |
-23.91,25.41,24.96 |
-23.91,25.41,24.96 |
Icon lookat position |
0.72,1.97,-0.26 |
0.72,1.97,-0.26 |
0.72,1.97,-0.26 |
0.34,1.59,-0.27 |
0.34,1.59,-0.27 |
0.34,1.59,-0.27 |
0.34,1.59,-0.27 |
0.34,1.59,-0.27 |
0.34,1.59,-0.27 |
0.34,1.59,-0.27 |
Turret displayed damage per second |
2250 |
2050 |
1900 |
1750 |
1600 |
1450 |
1200 |
900 |
750 |
500 |
Turret gun position |
“topMesh_up10/gunMesh_up10/locator_gun1”:1,”topMesh_up10/gunMesh_up10/locator_gun2”:1 |
“topMesh_up9/gunMesh_up9/locator_gun1”:1,”topMesh_up9/gunMesh_up9/locator_gun2”:1 |
“topMesh_up8/gunMesh_up8/locator_gun1”:1,”topMesh_up8/gunMesh_up8/locator_gun2”:1 |
“topMesh_up7/gunMesh_up7/locator_gun1”:1,”topMesh_up7/gunMesh_up7/locator_gun2”:1 |
“topMesh_up6/gunMesh_up6/locator_gun”:1 |
“topMesh_up5/gunMesh_up5/locator_gun”:1 |
“topMesh_up4/gunMesh_up4/locator_gun”:1 |
“topMesh_up3/gunMesh_up3/locator_gun”:1 |
“topMesh_up2/gunMesh_up2/locator_gun”:1 |
“topMesh_up1/gunMesh_up1/locator_gun”:1 |
Turret tracker name |
topMesh_up10 |
topMesh_up9 |
topMesh_up8 |
topMesh_up7 |
topMesh_up6 |
topMesh_up5 |
topMesh_up4 |
topMesh_up3 |
topMesh_up2 |
topMesh_up1 |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Order: 204
- Turret arming delay: 0
- Turret attack seeks target: Yes
- Turret attack streams: no
- Turret splash: false
- Turret strict cool down: No
- Turret timey wimey: 1.702127659999999931272895992151461541652679443359375
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Max XP |
1400 |
1170 |
960 |
770 |
600 |
450 |
320 |
210 |
120 |
50 |
Xp |
70 |
65 |
60 |
55 |
50 |
45 |
40 |
35 |
30 |
25 |