Droid Hut (empireDroidHut)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Activation radius: 12
- Armor type: building
- Cross credits: 0
- Cross materials: 0
- Cross time: 0s
- Side: Empire
- Force reticle when targeted: No
- Health: 2000
- Max quantity: 1
- Produce: 0
- Type: droid_hut
Level |
2 |
1 |
Hide if locked |
No |
Yes |
Time |
0s |
10s |
Training stats
Upgrading stats
- Upgrade requirements: Nothing
Movement stats
- Acceleration: 0
- Max speed: 0
- Unit size on map: 2x2
Internal stats
These stats internal to the system link different parts of data together.
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Audio death: “sfx_explosion_medium_1”:25,”sfx_explosion_medium_2”:25,”sfx_explosion_medium_3”:25,”sfx_explosion_medium_4”:25
- Buff asset offset: 0.0,0.0,0.0
- Collect notify: 0
- Cycle time: 0s
- Destruct FX: fx_debris_{0}x{1}
- Icon camera position: -32.24,23.74,34.7
- Icon lookat position: -0.43,2.36,0.6
- Stash order: 290
Level |
2 |
1 |
Asset name |
droidhutprestige_neu-mod |
droidhut_neu-mod |
Bundle name |
droidhutprestige_neu-mod |
models_preload |
Prestige |
true |
(not found) |
Store tab |
(not found) |
not_in_store |
Uninterpreted stats
Seriously, we don’t really know what to do with these.