You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Health | 27000 | 24500 | 22000 | 19500 | 17000 | 14500 | 12000 | 9000 | 7500 | 5000 |
Max quantity | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 2 | 2 |
Shield health points | 100000 (10) | 94500 (9) | 83900 (8) | 73600 (7) | 63300 (6) | 50000 (5) | 40000 (4) | 30000 (3) | 20000 (2) | 10000 (1) |
Shield range points | 6 | 5 | 5 | 5 | 4 | 4 | 4 | 3 | 3 | 3 |
Time | 2w | 1w3d | 6d | 4d | 3d | 2d | 1d | 16h | 8h | 4h |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Training cost | 5000000 All. | 3000000 All. | 1000000 All. | 500000 All. | 250000 All. | 100000 All. | 75000 All. | 45000 All. | 30000 All. | 20000 All. |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 7-10 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|
Asset name | shieldgen_dth-mod-up7 | shieldgen_dth-mod-up6 | shieldgen_dth-mod-up5 | shieldgen_dth-mod-up4 | shieldgen_dth-mod-up3 | shieldgen_dth-mod-up2 | shieldgen_dth-mod-up1 |
Buff asset offset | -1,2.2,-1 | -1,2.2,-1 | -1,2.2,-1 | -1,2,-1 | -1,2,-1 | -1,2,-1 | -1,2,-1 |
Bundle name | shieldgen_dth-mod-up7 | shieldgen_dth-mod-up6 | shieldgen_dth-mod-up5 | shieldgen_dth-mod-up4 | shieldgen_dth-mod-up3 | shieldgen_dth-mod-up2 | shieldgen_dth-mod-up1 |
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Max XP | 112 | 104 | 69 | 63 | 54 | 32 | 26 | 22 | 16 | 10 |
Order | 960 | 959 | 958 | 957 | 956 | 955 | 954 | 953 | 952 | 951 |
Xp | 28 | 26 | 23 | 21 | 18 | 16 | 13 | 11 | 8 | 5 |