You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Cross materials | 3600000 | 2400000 | 900000 | 600000 | 480000 | 180000 | 90000 | 30000 | 6000 | 3000 |
Cross time | 10m | 9m | 8m | 7m | 6m | 5m | 4m | 3m | 2m | 1m |
Health | 27000 | 24500 | 22000 | 19500 | 17000 | 14500 | 12000 | 9000 | 7500 | 5000 |
Max quantity | 20 | 18 | 16 | 14 | 12 | 10 | 8 | 6 | 4 | 2 |
Time | 1w3d | 1w1d | 6d | 4d | 2d12h | 1d12h | 16h | 4h | 30m | 1m |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Training cost | 5000000 All. | 3000000 All. | 1000000 All. | 500000 All. | 250000 All. | 100000 All. | 55000 All. | 20000 All. | 3000 All. | 1500 All. |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Turret damage per shot | 1378 | 1256 | 1164 | 1072 | 980 | 888 | 735 | 551 | 459 | 306 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Turret displayed damage per second | 2250 | 2050 | 1900 | 1750 | 1600 | 1450 | 1200 | 900 | 750 | 500 |
Turret attack calculated damage per second | 2624 | 2392 | 2217 | 2041 | 1866 | 1691 | 1400 | 1049 | 874 | 582 |
Turret attack calculated damage per clip | 8268 | 7536 | 6984 | 6432 | 5880 | 5328 | 4410 | 3306 | 2754 | 1836 |
These stats internal to the system link different parts of data together.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Turret id | t_empire_ab_RocketTurret10 | t_empire_ab_RocketTurret9 | t_empire_ab_RocketTurret8 | t_empire_ab_RocketTurret7 | t_empire_ab_RocketTurret6 | t_empire_ab_RocketTurret5 | t_empire_ab_RocketTurret4 | t_empire_ab_RocketTurret3 | t_empire_ab_RocketTurret2 | t_empire_ab_RocketTurret1 |
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Asset name | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up6 | rocketturret_dth-mod-up5 | rocketturret_dth-mod-up4 | rocketturret_dth-mod-up3 | rocketturret_dth-mod-up2 | rocketturret_dth-mod-up1 |
Buff asset offset | -1,3.4,-1 | -1,3.4,-1 | -1,3.4,-1 | -1,3.4,-1 | -1,3.2,-1 | -1,3.2,-1 | -1,3,-1 | -1,3,-1 | -1,3,-1 | -1,3,-1 |
Bundle name | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up7 | rocketturret_dth-mod-up6 | rocketturret_dth-mod-up5 | rocketturret_dth-mod-up4 | rocketturret_dth-mod-up3 | rocketturret_dth-mod-up2 | rocketturret_dth-mod-up1 |
Turret displayed damage per second | 2250 | 2050 | 1900 | 1750 | 1600 | 1450 | 1200 | 900 | 750 | 500 |
Turret gun position | “rotateMesh_up10/tiltBarMesh_up10/aimMesh_up10/turretHeadMesh_up10/locator_gun1”:1,”rotateMesh_up10/tiltBarMesh_up10/aimMesh_up10/turretHeadMesh_up10/locator_gun2”:1 | “rotateMesh_up9/tiltBarMesh_up9/aimMesh_up9/turretHeadMesh_up9/locator_gun1”:1,”rotateMesh_up9/tiltBarMesh_up9/aimMesh_up9/turretHeadMesh_up9/locator_gun2”:1 | “rotateMesh_up8/tiltBarMesh_up8/aimMesh_up8/turretHeadMesh_up8/locator_gun1”:1,”rotateMesh_up8/tiltBarMesh_up8/aimMesh_up8/turretHeadMesh_up8/locator_gun2”:1 | “rotateMesh_up7/tiltBarMesh_up7/aimMesh_up7/turretHeadMesh_up7/locator_gun1”:1,”rotateMesh_up7/tiltBarMesh_up7/aimMesh_up7/turretHeadMesh_up7/locator_gun2”:1 | “rotateMesh_up6/tiltBarMesh_up6/aimMesh_up6/turretHeadMesh_up6/locator_gun1”:1,”rotateMesh_up6/tiltBarMesh_up6/aimMesh_up6/turretHeadMesh_up6/locator_gun2”:1 | “rotateMesh_up5/tiltBarMesh_up5/aimMesh_up5/turretHeadMesh_up5/locator_gun1”:1,”rotateMesh_up5/tiltBarMesh_up5/aimMesh_up5/turretHeadMesh_up5/locator_gun2”:1 | “rotateMesh_up4/tiltBarMesh_up4/aimMesh_up4/turretHeadMesh_up4/locator_gun1”:1,”rotateMesh_up4/tiltBarMesh_up4/aimMesh_up4/turretHeadMesh_up4/locator_gun2”:1 | “rotateMesh_up3/tiltBarMesh_up3/aimMesh_up3/turretHeadMesh_up3/locator_gun1”:1,”rotateMesh_up3/tiltBarMesh_up3/aimMesh_up3/turretHeadMesh_up3/locator_gun2”:1 | “rotateMesh_up2/tiltBarMesh_up2/aimMesh_up2/turretHeadMesh_up2/locator_gun1”:1,”rotateMesh_up2/tiltBarMesh_up2/aimMesh_up2/turretHeadMesh_up2/locator_gun2”:1 | “rotateMesh_up1/tiltBarMesh_up1/aimMesh_up1/turretHeadMesh_up1/locator_gun1”:1,”rotateMesh_up1/tiltBarMesh_up1/aimMesh_up1/turretHeadMesh_up1/locator_gun2”:1 |
Turret tracker name | rotateMesh_up10 | rotateMesh_up9 | rotateMesh_up8 | rotateMesh_up7 | rotateMesh_up6 | rotateMesh_up5 | rotateMesh_up4 | rotateMesh_up3 | rotateMesh_up2 | rotateMesh_up1 |
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Max XP | 560 | 468 | 368 | 294 | 216 | 160 | 104 | 66 | 32 | 10 |
Order | 940 | 939 | 938 | 937 | 936 | 935 | 934 | 933 | 932 | 931 |
Xp | 28 | 26 | 23 | 21 | 18 | 16 | 13 | 11 | 8 | 5 |