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bldtitledeathRapidFireTurret (deathRapidFireTurret)

You can read an explanation of the various unit stats.

Main stats

Unit stats

Level 10 9 8 7 6 5 4 3 2 1
Cross materials 3600000 2400000 900000 600000 480000 180000 90000 30000 6000 3000
Cross time 10m 9m 8m 7m 6m 5m 4m 3m 2m 1m
Health 27000 24500 22000 19500 17000 14500 12000 9000 7500 5000
Max quantity 20 18 16 14 12 10 8 6 4 2
Time 1w3d 1w1d 6d 4d 2d12h 1d12h 16h 4h 30m 1m

Training stats

Level 10 9 8 7 6 5 4 3 2 1
Training cost 5000000 All. 3000000 All. 1000000 All. 500000 All. 250000 All. 100000 All. 55000 All. 20000 All. 3000 All. 1500 All.

Upgrading stats

Movement stats

Turret attack : Empire Rapid Fire Turret

Targeting

Shooting

Level 10 9 8 7 6 5 4 3 2 1
Turret damage per shot 1322 1204 1116 1028 940 852 705 529 441 294
Turret gun shooting sequence 1,2 1,2 1,2 1,2 1 1 1 1 1 1
Level 10 9 8 7 6 5 4 3 2 1
Turret displayed damage per second 2250 2050 1900 1750 1600 1450 1200 900 750 500
Turret attack calculated damage per second 1855 1689 1566 1442 1319 1195 989 742 618 412
Turret attack calculated damage per clip 2644 2408 2232 2056 1880 1704 1410 1058 882 588
Level 7-10 1-6
Turret attack cannons per sequence 2 1

Internal stats

These stats internal to the system link different parts of data together.

Level 10 9 8 7 6 5 4 3 2 1
Turret id t_empire_ab_RapidFireTurret10 t_empire_ab_RapidFireTurret9 t_empire_ab_RapidFireTurret8 t_empire_ab_RapidFireTurret7 t_empire_ab_RapidFireTurret6 t_empire_ab_RapidFireTurret5 t_empire_ab_RapidFireTurret4 t_empire_ab_RapidFireTurret3 t_empire_ab_RapidFireTurret2 t_empire_ab_RapidFireTurret1

Presentation stats

These are all sorts of user interface settings, that should not interfere with gameplay.

Level 10 9 8 7 6 5 4 3 2 1
Asset name standardturret_dth-mod-up7 standardturret_dth-mod-up7 standardturret_dth-mod-up7 standardturret_dth-mod-up7 standardturret_dth-mod-up6 standardturret_dth-mod-up5 standardturret_dth-mod-up4 standardturret_dth-mod-up3 standardturret_dth-mod-up2 standardturret_dth-mod-up1
Buff asset offset -1.4,3.6,-1.4 -1.4,3.6,-1.4 -1.4,3.6,-1.4 -1.4,3.6,-1.4 -1.4,3.6,-1.4 -1.2,3.6,-1.2 -1,3.6,-1 -1,3,-1 -1,3,-1 -1,3,-1
Bundle name standardturret_dth-mod-up7 standardturret_dth-mod-up7 standardturret_dth-mod-up7 standardturret_dth-mod-up7 standardturret_dth-mod-up6 standardturret_dth-mod-up5 standardturret_dth-mod-up4 standardturret_dth-mod-up3 standardturret_dth-mod-up2 standardturret_dth-mod-up1
Icon camera position -30.11,31.54,31.39 -30.11,31.54,31.39 -30.11,31.54,31.39 -30.11,31.54,31.39 -27.49,28.95,28.68 -23.91,25.41,24.96 -23.91,25.41,24.96 -23.91,25.41,24.96 -23.91,25.41,24.96 -23.91,25.41,24.96
Turret displayed damage per second 2250 2050 1900 1750 1600 1450 1200 900 750 500
Turret gun position “topMesh_up10/gunMesh_up10/locator_gun1”:1,”topMesh_up10/gunMesh_up10/locator_gun2”:1 “topMesh_up9/gunMesh_up9/locator_gun1”:1,”topMesh_up9/gunMesh_up9/locator_gun2”:1 “topMesh_up8/gunMesh_up8/locator_gun1”:1,”topMesh_up8/gunMesh_up8/locator_gun2”:1 “topMesh_up7/gunMesh_up7/locator_gun1”:1,”topMesh_up7/gunMesh_up7/locator_gun2”:1 “topMesh_up6/gunMesh_up6/locator_gun”:1 “topMesh_up5/gunMesh_up5/locator_gun”:1 “topMesh_up4/gunMesh_up4/locator_gun”:1 “topMesh_up3/gunMesh_up3/locator_gun”:1 “topMesh_up2/gunMesh_up2/locator_gun”:1 “topMesh_up1/gunMesh_up1/locator_gun”:1
Turret tracker name topMesh_up10 topMesh_up9 topMesh_up8 topMesh_up7 topMesh_up6 topMesh_up5 topMesh_up4 topMesh_up3 topMesh_up2 topMesh_up1

Uninterpreted stats

Seriously, we don’t really know what to do with these.

Level 10 9 8 7 6 5 4 3 2 1
Max XP 560 468 368 294 216 160 104 66 32 10
Order 920 919 918 917 916 915 914 913 912 911
Xp 28 26 23 21 18 16 13 11 8 5