You can read an explanation of the various unit stats.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Health | 19800 | 17160 | 15840 | 14520 | 13200 | 11880 | 130 | 120 | 110 | 90 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Training time | 3m | 2m54s | 2m48s | 2m42s | 2m36s | 2m30s | 2m24s | 2m18s | 2m12s | 2m6s |
Training cost | 1380$ | 1260$ | 1140$ | 1020$ | 900$ | 780$ | 660$ | 540$ | 420$ | 300$ |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Upgrade requirements | 1947000$ | 1130000$ | 363000$ | 186000$ | 119000$ | 19000$ | 14000$ | 5000$ | 900$ | 500$ |
Level | 5-10 | 2-4 | 1 |
---|---|---|---|
Max attack range | 6 | 6 | 4 |
Target preferences | Droideka (70), Flying infantry (70), Heavy infantry (70), Heavy infantry hero (70), Infantry (70), Infantry hero (70), Support troop (70), Turret (55), Flying vehicle (50), Heavy vehicle (50), Heavy vehicule hero (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Vehicule hero (50), Headquarters (40), Wall (1), Trap (0) | Droideka (70), Heavy infantry (70), Infantry (70), Turret (55), Heavy vehicle (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Headquarters (40), Flying infantry (1), Flying vehicle (1), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Support troop (1), Vehicule hero (1), Wall (1), Trap (0) | Droideka (70), Heavy infantry (70), Infantry (70), Turret (55), Heavy vehicle (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Headquarters (40), Flying infantry (1), Flying vehicle (1), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Support troop (1), Vehicule hero (1), Wall (1), Trap (0) |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Damage per shot | 1890 | 1638 | 1512 | 1386 | 1260 | 1134 | 168 | 147 | 126 | 105 |
Retargeting offset | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 8 |
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Displayed damage per second | 1044 | 1456 | 1344 | 1232 | 1120 | 1008 | 149 | 130 | 112 | 93 |
Calculated damage per second | 1680 | 1456 | 1344 | 1232 | 1120 | 1008 | 149 | 130 | 112 | 93 |
Calculated damage per cycle | 3780 | 3276 | 3024 | 2772 | 2520 | 2268 | 336 | 294 | 252 | 210 |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Displayed damage per second | 1044 | 1456 | 1344 | 1232 | 1120 | 1008 | 149 | 130 | 112 | 93 |
Seriously, we don’t really know what to do with these.
Level | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|
Order | 480110 | 480109 | 480108 | 480107 | 480106 | 480105 | 480104 | 480103 | 480102 | 480101 |
Point value | 18 | 15.600 | 14.400 | 13.200 | 12 | 10.800 | 9.600 | 8.400 | 7.200 | 6 |