Hunter Rancor (RebelHunterRancorCreature)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: bruiserInfantry
- Side: Rebellion
- Buildable unit: Yes
- Role: Striker
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 20
- Type: creature
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
99840 |
94506 |
89173 |
83840 |
78506 |
73173 |
67840 |
62506 |
57173 |
51840 |
Training stats
- Training time: 10s
- Training cost: Free
Upgrading stats
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Upgrade requirements |
680 data fragments |
520 data fragments |
400 data fragments |
310 data fragments |
240 data fragments |
180 data fragments |
130 data fragments |
90 data fragments |
60 data fragments |
32 data fragments |
Movement stats
- Acceleration: 0
- Crushes walls: Yes
- Flying unit: No
- Max speed: 30
- Propensity to go around obstacles: 1
- Rotation speed: 3.927
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : Rancor Blaster
Targeting
- Attack shield border: No
- Max attack range: 3
- Min attack range: 0
- New rotation speed: 2000
- Target preference strength: 90
- Target preferences: Heavy infantry (70), Heavy infantry hero (70), Infantry (70), Infantry hero (70), Droideka (60), Heavy vehicle (60), Heavy vehicule hero (60), Light vehicle (60), Vehicule hero (60), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Turret (50), Headquarters (40), Flying infantry (1), Flying vehicle (1), Wall (1), Trap (0)
- View range: 16
Shooting
- Animation delay: 960ms
- Charge time: 500ms
- Clip retargeting: Yes
- Gun shooting sequence: 2,1
- Impact delay: 960ms
- Can shoot over walls: No
- Reload time: 1.910s
- Retargeting offset: 8
- Self-centered targeting: No
- Shot count: 2
- Shot delay: 270ms
- Target locking: No
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
11908 |
11272 |
10636 |
10000 |
9364 |
8728 |
8092 |
7455 |
6819 |
6183 |
Projectile
- Splash damage percentages: 100,50
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
7370 |
6944 |
6512 |
6081 |
5650 |
5219 |
4787 |
4356 |
3925 |
3494 |
Calculated damage per second |
5177 |
4900 |
4624 |
4347 |
4071 |
3794 |
3518 |
3241 |
2964 |
2688 |
Calculated damage per cycle |
23816 |
22544 |
21272 |
20000 |
18728 |
17456 |
16184 |
14910 |
13638 |
12366 |
- Cannons per sequence: 2
- Shooting cycle duration: 4.600s
- Directional: Yes
- Is deflectable: No
- Max speed: 18
- Damage multipliers: (200): Heavy infantry, Infantry, (100): Droideka, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Infantry hero, Light vehicle, Support troop, Vehicule hero, (75): Headquarters, Other building, Ressource generator, Shield, Shield generator, Storage, Trap, Turret, Wall, (0): Flying infantry, Flying vehicle
- Pass through shield: Yes
- Salvos: 2
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: RebelHunterRancorCreature
- Upgrade shard uid: shrd_troopRebelHunterRancorCreature
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: rancorhunter_neu-ani
- Audio attack: “sfx_attack_creatures_rancor_1”:33,”sfx_attack_creatures_rancor_2”:33,”sfx_attack_creatures_rancor_3”:34
- Audio death: “sfx_death_creatures_rancor_1”:100
- Audio impact: “sfx_impact_creatures_rancor_1”:33,”sfx_impact_creatures_rancor_2”:33,”sfx_impact_creatures_rancor_3”:34
- Audio placement: “sfx_attack_creatures_rancor_1”:35,”sfx_attack_creatures_rancor_2”:35,”sfx_attack_creatures_rancor_3”:30
- Bundle name: rancorhunter_neu-ani
- Deploy vfx: vfx_prestige_deploy_large_reb
- Event button action: galaxy
- Event button data: planet1 planet3 planet6 planet8 planet21 planet23
- Event button string: hn_open_galaxy
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: infantry
- Gun position: “rancor_neu_rig_MASTER_MOVER/”rancor_neu_rig_locator_gun1”:1,”rancor_neu_rig_MASTER_MOVER/rancor_neu_rig_locator_gun2”:2
- Icon camera position: 32.55,42.31,46.76
- Icon lookat position: -0.58,2.75,-1.64
- Max scale: 100
- Muzzle flash: fx_melee_headbutt_lrg
- Name: Rancor Blaster
- Spin speed: 0
- Targeted type: ENEMIES
- Unlocked by event: true
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
7370 |
6944 |
6512 |
6081 |
5650 |
5219 |
4787 |
4356 |
3925 |
3494 |
Icon unlock position |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,-0.75,0 |
Icon unlock rotation |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,-30,0 |
Icon unlock scale |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0.6,0.6,0.6 |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 2
- Auto spawn spreading scale: 2
- Max scale: No
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
290210 |
290209 |
290208 |
290207 |
290206 |
290205 |
290204 |
290203 |
290202 |
290201 |
Point value |
60 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |