You can read an explanation of the various unit stats.
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Health | 18648 | 18000 | 16920 | 15920 | 14970 | 14090 | 13250 | 12490 | 11770 | 11090 | 10450 |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Training cost | 1230$ | 1150$ | 1070$ | 1020$ | 950$ | 830$ | 760$ | 680$ | 630$ | 610$ | 590$ |
Building | Research Lab 11 | Research Lab 10 | Research Lab 9 | Research Lab 8 | Research Lab 7 | Research Lab 6 | Research Lab 5 | Research Lab 4 | Research Lab 3 | Research Lab 2 | Factory 1 |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Upgrade time | 10s | 0s | 0s | 0s | 0s | 0s | 0s | 0s | 0s | 0s | 0s |
Upgrade requirements | 220 data fragments | 160 data fragments | 120 data fragments | 90 data fragments | 70 data fragments | 60 data fragments | 50 data fragments | 40 data fragments | 30 data fragments | 28 data fragments | 32 data fragments |
Level | 7-11 | 1-6 |
---|---|---|
Acceleration | 8 | 0 |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage per shot | 805 | 790 | 765 | 740 | 720 | 680 | 545 | 510 | 495 | 480 | 460 |
Shot delay | 200ms | 200ms | 200ms | 200ms | 200ms | 300ms | 300ms | 300ms | 300ms | 300ms | 300ms |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Displayed damage per second | 2100 | 2065 | 2000 | 1930 | 1880 | 1510 | 1210 | 1130 | 1100 | 1070 | 1020 |
Calculated damage per second | 2100 | 2060 | 1995 | 1930 | 1878 | 1511 | 1211 | 1133 | 1100 | 1066 | 1022 |
Calculated damage per cycle | 2415 | 2370 | 2295 | 2220 | 2160 | 2040 | 1635 | 1530 | 1485 | 1440 | 1380 |
Level | 7-11 | 1-6 |
---|---|---|
Shooting cycle duration | 1.150s | 1.350s |
Damage multipliers | (250): Flying infantry, Infantry, Support troop, (225): Flying vehicle, Light vehicle, (200): Heavy vehicle, (175): Heavy infantry, (100): Droideka, Heavy infantry hero, Heavy vehicule hero, Infantry hero, Vehicule hero, (75): Wall, (50): Headquarters, (25): Other building, Ressource generator, Shield, Shield generator, Storage, Turret, (0): Trap | (150): Flying infantry, Infantry, Infantry hero, Support troop, (125): Heavy infantry, Heavy infantry hero, (100): Droideka, Headquarters, Other building, Ressource generator, Shield, Shield generator, Storage, Trap, Turret, Wall, (75): Flying vehicle, Light vehicle, Vehicule hero, (50): Heavy vehicle, Heavy vehicule hero |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Deploy vfx | vfx_prestige_deploy_large_reb | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) |
Displayed damage per second | 2100 | 2065 | 2000 | 1930 | 1880 | 1510 | 1210 | 1130 | 1100 | 1070 | 1020 |
Name | Rebel Speeder Bike Upgrade | Rebel Speeder Bike Upgrade | Rebel Speeder Bike Upgrade | Rebel Speeder Bike Upgrade | Rebel Speeder Bike Upgrade | T7-V Speederbike | T7-V Speederbike | T7-V Speederbike | T7-V Speederbike | T7-V Speederbike | T7-V Speederbike |
Prestige | true | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) |
Seriously, we don’t really know what to do with these.
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Order | 281011 | 281010 | 281009 | 281008 | 281007 | 281006 | 281005 | 281004 | 281003 | 281002 | 281001 |