Darth Vader (HeroDarthVader)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Empire
- Buildable unit: Yes
- Role: Destroyer
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 1
- Type: hero
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
90720 |
84000 |
72800 |
67200 |
61600 |
56000 |
50400 |
44800 |
39200 |
33600 |
28000 |
Training stats
Upgrading stats
Level |
2-11 |
1 |
Upgrade requirements |
1$ |
Nothing |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 30
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : HERO Darth ATtack
Targeting
- Attack shield border: No
- Max attack range: 3
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Turret (80), Droideka (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Flying infantry (1), Flying vehicle (1), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 230ms
- Charge time: 0s
- Clip retargeting: No
- Gun shooting sequence: 1,2
- Impact delay: 250ms
- Can shoot over walls: No
- Reload time: 750ms
- Retargeting offset: 6
- Self-centered targeting: No
- Shot count: 2
- Shot delay: 200ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
12636 |
11700 |
10140 |
9360 |
8580 |
7800 |
7020 |
6240 |
5460 |
4680 |
3900 |
Projectile
- Splash damage percentages: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
25945 |
24631 |
21347 |
19705 |
18063 |
16421 |
14778 |
13136 |
11494 |
9852 |
8210 |
Calculated damage per second |
17923 |
16595 |
14382 |
13276 |
12170 |
11063 |
9957 |
8851 |
7744 |
6638 |
5531 |
Calculated damage per cycle |
25272 |
23400 |
20280 |
18720 |
17160 |
15600 |
14040 |
12480 |
10920 |
9360 |
7800 |
- Cannons per sequence: 2
- Shooting cycle duration: 1.410s
- Directional: Yes
- Is deflectable: No
- Max speed: 25
- Damage multipliers: (150): Shield, (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Heavy vehicle, Infantry, Infantry hero, Light vehicle, Other building, Shield generator, Support troop, Trap, Turret, Vehicule hero, Wall, (85): Ressource generator, Storage, (60): Heavy infantry, Heavy infantry hero, Heavy vehicule hero
- Pass through shield: No
- Salvos: 2
Secondary attack : HERO Darth Defend
- Secondary attack auto: No
- Secondary attack cooldown on spawn: No
- Secondary attack cooldown Time: 15s
- Secondary attack description: Lightsaber Defend
- Secondary attack duration: 10s
- Secondary attack recast ability: No
- Secondary attack target self: Yes
Targeting
- Secondary attack max attack range: 7
- Secondary attack min attack range: 0
- Secondary attack new rotation speed: 7854
- Secondary attack target preference strength: 90
- Secondary attack target preferences: Secondary attack turret (80), Secondary attack shield (60), Secondary attack shield generator (60), Secondary attack droideka (50), Secondary attack flying infantry (50), Secondary attack flying vehicle (50), Secondary attack headquarters (50), Secondary attack heavy infantry (50), Secondary attack heavy infantry hero (50), Secondary attack heavy vehicle (50), Secondary attack heavy vehicule hero (50), Secondary attack infantry (50), Secondary attack infantry hero (50), Secondary attack light vehicle (50), Secondary attack other building (50), Secondary attack ressource generator (50), Secondary attack storage (50), Secondary attack support troop (50), Secondary attack vehicule hero (50), Secondary attack wall (1), Secondary attack trap (0)
- Secondary attack view range: 8
Shooting
- Secondary attack animation delay: 0s
- Secondary attack charge time: 100ms
- Secondary attack clip retargeting: No
- Secondary attack damage per shot: 1200
- Secondary attack gun shooting sequence: 1
- Secondary attack impact delay: 0s
- Secondary attack can shoot over walls: No
- Secondary attack reload time: 0s
- Secondary attack retargeting offset: 12
- Secondary attack self-centered targeting: Yes
- Secondary attack shot count: 5
- Secondary attack shot delay: 2.067s
- Secondary attack target locking: No
Modifier “Deflect”
Internal stats
These stats internal to the system link different parts of data together.
- Ability: abilityHeroDarthDefend
- Secondary attack projectile type: projectileHeroDarthDefend
- Secondary attack self buff: buffDeflect
- Unit ID: HeroDarthVader
Level |
10-11 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Hero data |
hero10 |
hero9 |
hero8 |
hero7 |
hero6 |
hero5 |
hero4 |
hero3 |
hero2 |
hero1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: darthvader_emp-ani
- Audio attack: “sfx_lightsaber_hit_1”:35,”sfx_lightsaber_hit_2”:35,”sfx_lightsaber_hit_3”:30
- Audio death: “sfx_death_hero_vader_1”:100
- Audio placement: “sfx_placement_hero_vader_1”:100
- Bullet: fx_darthsaber_hit
- Bundle name: darthvader_emp-ani
- Decal asset name: tac_hero_emp
- Decal bundle name: tac_hero_emp
- Decal size: 160
- Deflect audio ability event: “sfx_lightsaber_deflect_1”:25,”sfx_lightsaber_deflect_2”:25,”sfx_lightsaber_deflect_3”:25,”sfx_lightsaber_deflect_4”:25
- Effect type: 2
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: turret
- Gun position: “darthvader_emp_rig_MASTER_MOVER/soldier_rbl_rig_locator_gun”:1
- Hit spark: fx_darthsaber_hit
- Hologram uid: HeroHologramDarthVader
- Icon camera position: 15.97,7.67,16.77
- Icon closeup camera position: 0.17,0.86,11.66
- Icon closeup lookat position: 0.1,2.86,-0.67
- Icon lookat position: -0.27,1.69,-0.32
- Max scale: 100
- Name: HERO Darth ATtack
- Secondary attack audio ability activate: “sfx_lightsaber_vader_activate_1”:100
- Secondary attack audio ability attack: “sfx_lightsaber_vader_swing_1”:30,”sfx_lightsaber_vader_swing_2”:35,”sfx_lightsaber_vader_swing_3”:35
- Secondary attack audio ability loop: “sfx_lightsaber_vader_whirlwind”:100
- Secondary attack displayed damage per second: 1000
- Secondary attack name: Lightsaber Defend Darth
- Secondary attack persistent effect: fx_aura_emp
- Secondary attack persistent scaling: 0
- Secondary attack shot arcs: No
- Secondary attack shot max scale: 200
- Secondary attack shot name: HERO Darth Defend
- Secondary attack shot spin speed: 0
- Secondary attack weapon trail FX params: 0.16,0.16
- Spawn effect uid: effectEmpireSpawn
- Spin speed: 0
- Targeted type: ENEMIES
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
25945 |
24631 |
21347 |
19705 |
18063 |
16421 |
14778 |
13136 |
11494 |
9852 |
8210 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Deflect cancel tags: damage
- Deflect is refreshing: No
- Deflect prevent tags: damage
- Max scale: No
- Secondary attack arming delay: 0
- Secondary attack clip count: 1
- Secondary attack kill cooldown reset: Yes
- Secondary attack max speed: 3
- Secondary attack shot seeks target: No
- Secondary attack shot streams: no
- Secondary attack strict cool down: No
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
511 |
510 |
509 |
508 |
507 |
506 |
505 |
504 |
503 |
502 |
501 |
Point value |
60 |
60 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |