Royal Guard (HeroCrimsonGuard)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: bruiserInfantry
- Side: Empire
- Buildable unit: Yes
- Role: Bruiser
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 1
- Type: hero
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
97200 |
90000 |
78000 |
72000 |
66000 |
60000 |
54000 |
48000 |
42000 |
36000 |
30000 |
Training stats
Upgrading stats
Level |
2-11 |
1 |
Upgrade time |
10s |
0s |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 40
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : Melee Crimson Guard Slice
Targeting
- Attack shield border: No
- Max attack range: 2
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Turret (70), Droideka (60), Heavy infantry (60), Heavy infantry hero (60), Heavy vehicle (60), Heavy vehicule hero (60), Infantry (60), Infantry hero (60), Light vehicle (60), Support troop (60), Headquarters (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Vehicule hero (50), Flying infantry (1), Flying vehicle (1), Wall (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 1s
- Charge time: 100ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 0s
- Can shoot over walls: No
- Reload time: 1s
- Retargeting offset: 4
- Self-centered targeting: No
- Shot count: 1
- Shot delay: 100ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
9266 |
8580 |
7436 |
6864 |
6292 |
5720 |
5148 |
4576 |
4004 |
3432 |
2860 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
9080 |
7800 |
6760 |
6240 |
5720 |
5200 |
4680 |
4160 |
3640 |
3120 |
2600 |
Calculated damage per second |
4412 |
4085 |
3540 |
3268 |
2996 |
2723 |
2451 |
2179 |
1906 |
1634 |
1361 |
Calculated damage per cycle |
9266 |
8580 |
7436 |
6864 |
6292 |
5720 |
5148 |
4576 |
4004 |
3432 |
2860 |
- Cannons per sequence: 1
- Shooting cycle duration: 2.100s
- Directional: Yes
- Is deflectable: No
- Max speed: 18
- Damage multipliers: (150): Infantry, Infantry hero, Support troop, (125): Heavy infantry, Heavy infantry hero, (100): Droideka, Headquarters, Light vehicle, Other building, Ressource generator, Shield, Shield generator, Storage, Trap, Turret, Vehicule hero, (80): Wall, (75): Heavy vehicle, Heavy vehicule hero, (0): Flying infantry, Flying vehicle
- Pass through shield: No
- Salvos: 1
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: HeroCrimsonGuard
Level |
10-11 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Hero data |
hero10 |
hero9 |
hero8 |
hero7 |
hero6 |
hero5 |
hero4 |
hero3 |
hero2 |
hero1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: crimsonguard_emp-ani
- Audio attack: “sfx_attack_hero_crimsonguard_1”:35,”sfx_attack_hero_crimsonguard_2”:35,”sfx_attack_hero_crimsonguard_3”:30
- Audio death: “sfx_death_hero_crimsonguard_1”:100
- Audio placement: “sfx_placement_hero_crimsonguard_1”:100
- Buff asset offset: 0.00,0.35,0.00
- Bundle name: crimsonguard_emp-ani
- Decal asset name: tac_hero_emp
- Decal bundle name: tac_hero_emp
- Decal size: 160
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: turret
- Gun position: “crimsonguard_emp_rig_MASTER_MOVER/crimsonguard_emp_rig_locator_gun_Rt”:1
- Hologram uid: HeroHologramCrimsonGuard
- Icon camera position: 7.77,6.46,23.13
- Icon closeup camera position: 0.01,1.3,10.4
- Icon closeup lookat position: 0.03,2.77,-0.19
- Icon lookat position: 0.06,1.72,0.04
- Max scale: 100
- Muzzle flash: fx_melee_headbutt_med
- Name: Melee Crimson Guard Slice
- Spin speed: 0
- Targeted type: ENEMIES
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
9080 |
7800 |
6760 |
6240 |
5720 |
5200 |
4680 |
4160 |
3640 |
3120 |
2600 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
311 |
310 |
309 |
308 |
307 |
306 |
305 |
304 |
303 |
302 |
301 |
Point value |
60 |
60 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |