trptitleHeavyStormDropshipTrap (HeavyStormDropshipTrap)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Empire
- Buildable unit: No
- Role: Generic
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 4
- Type: infantry
Level |
11 |
10 |
9 |
8 |
1-7 |
Health |
9850 |
9600 |
8320 |
7680 |
7040 |
Training stats
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Training time |
10s |
2m |
1m56s |
1m52s |
1m48s |
1m44s |
1m40s |
1m36s |
1m32s |
1m28s |
1m20s |
Training cost |
920$ |
920$ |
840$ |
800$ |
680$ |
600$ |
520$ |
440$ |
360$ |
280$ |
200$ |
Upgrading stats
Level |
2-11 |
1 |
Upgrade time |
10s |
0s |
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : HeavyStorm
Targeting
- Attack shield border: No
- Max attack range: 7
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy vehicle (50), Infantry (50), Light vehicle (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Support troop (50), Turret (50), Heavy infantry hero (1), Heavy vehicule hero (1), Infantry hero (1), Vehicule hero (1), Wall (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 0s
- Charge time: 500ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 500ms
- Can shoot over walls: No
- Reload time: 2s
- Retargeting offset: 14
- Self-centered targeting: No
- Shot count: 10
- Shot delay: 100ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
1-7 |
Damage per shot |
545 |
531 |
460 |
425 |
389 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
1456 |
1456 |
1352 |
1250 |
1144 |
1041 |
938 |
832 |
729 |
626 |
520 |
Calculated damage per second |
1602 |
1561 |
1352 |
1250 |
1144 |
1144 |
1144 |
1144 |
1144 |
1144 |
1144 |
Calculated damage per cycle |
5450 |
5310 |
4600 |
4250 |
3890 |
3890 |
3890 |
3890 |
3890 |
3890 |
3890 |
- Cannons per sequence: 1
- Shooting cycle duration: 3.400s
- Directional: Yes
- Is deflectable: No
- Max speed: 30
- Damage multipliers: (175): Shield, Shield generator, (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Infantry, Infantry hero, Light vehicle, Other building, Ressource generator, Storage, Support troop, Trap, Turret, Vehicule hero, (80): Wall
- Pass through shield: No
- Salvos: 10
Internal stats
These stats internal to the system link different parts of data together.
- Unit ID: HeavyStormDropshipTrap
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: heavytrooper_emp-ani
- Audio attack: “sfx_attack_gatlinggun_1”:30,”sfx_attack_gatlinggun_2”:35,”sfx_attack_gatlinggun_3”:35
- Audio death: “sfx_death_troop_1”:10,”sfx_death_troop_2”:10,”sfx_death_troop_3”:10,”sfx_death_troop_4”:10,”sfx_death_troop_5”:10,”sfx_death_troop_6”:10,”sfx_death_troop_7”:10,”sfx_death_troop_8”:30
- Audio placement: “sfx_placement_troop_1”:35,”sfx_placement_troop_2”:35,”sfx_placement_troop_3”:30
- Audio train: “sfx_ui_unitcomplete_stormtrooper_01”:35,”sfx_ui_unitcomplete_stormtrooper_02”:35,”sfx_ui_unitcomplete_stormtrooper_03”:30
- Buff asset offset: 0.00,0.28,0.00
- Bundle name: heavytrooper_emp-ani
- Death animation: buffFireBurn:15
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: closest
- Hit spark: fx_gatling_hit_r_lrg
- Icon camera position: 7.72,10.75,21.04
- Icon closeup camera position: 1.24,0.61,11.39
- Icon closeup lookat position: -0.02,2.5,-0.01
- Icon lookat position: -0.4,1.77,0.55
- Max scale: 100
- Muzzle flash: fx_gatling_muzzle_r_lrg
- Name: HeavyStorm
- Spin speed: 0
- Targeted type: ENEMIES
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
1456 |
1456 |
1352 |
1250 |
1144 |
1041 |
938 |
832 |
729 |
626 |
520 |
Gun position |
(not found) |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
“atst_emp_rig_MASTER_MOVER/atst_emp_rig_locator_gun”:1 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Max scale: No
- Seeks target: Yes
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
70211 |
70210 |
70209 |
70208 |
70207 |
70206 |
70205 |
70204 |
70203 |
70202 |
70201 |
Point value |
3 |
3 |
2.600 |
2.400 |
2.200 |
2 |
1.800 |
1.600 |
1.400 |
1.200 |
1 |
Splash |
(not found) |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |