trptitleEmpireP006Phantom (EmpireP006Phantom)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: phantom
- Side: Empire
- Health: 1
- Buildable unit: No
- Can be given: Yes
- Role: Generic
- Unit capacity: 1
- Type: phantom
Training stats
- Training time: 0s
- Training cost: Free
Upgrading stats
- Upgrade time: 10s
- Upgrade requirements: 1$
Movement stats
- Acceleration: 0
- Crushes walls: No
- Ignores walls: Yes
- Flying unit: Yes
- Max speed: 100
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
- Support follow distance: 0
Modifiers
Modifier “Invulnerable”
- Invulnerable apply value as: absolutePercent
- Invulnerable buff ID: buffInvulnerable
- Invulnerable duration: permanent
- Invulnerable modifier: defense
- Invulnerable ms first proc: 0s
- Invulnerable ms per proc: permanent
- Invulnerable name: Invulnerable
- Invulnerable stack: 1
- Invulnerable target: self
- Invulnerable value: 0
Main attack : Turret Corruptor AoE
Targeting
- Attack shield border: No
- Max attack range: 1
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Droideka (0), Flying infantry (0), Flying vehicle (0), Headquarters (0), Heavy infantry (0), Heavy infantry hero (0), Heavy vehicle (0), Heavy vehicule hero (0), Infantry (0), Infantry hero (0), Light vehicle (0), Other building (0), Ressource generator (0), Shield (0), Shield generator (0), Storage (0), Support troop (0), Trap (0), Turret (0), Vehicule hero (0), Wall (0)
- View range: 4
Shooting
- Animation delay: 1ms
- Charge time: 0s
- Clip retargeting: No
- Damage per shot: 1
- Gun shooting sequence: 1
- Impact delay: 0s
- Can shoot over walls: Yes
- Reload time: 1ms
- Retargeting offset: 10
- Self-centered targeting: Yes
- Shot count: 1
- Shot delay: 0s
- Target locking: Yes
Projectile
- Displayed damage per second: 1
- Calculated damage per second: 500
- Calculated damage per cycle: 1
-
Splash damage percentages: 100,80,50,20,10
- Cannons per sequence: 1
- Shooting cycle duration: 2ms
- Directional: Yes
- Is deflectable: No
- Max speed: 18
- Damage multipliers: (100): Droideka, Flying infantry, Flying vehicle, Headquarters, Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Infantry, Infantry hero, Light vehicle, Shield, Shield generator, Support troop, Trap, Vehicule hero, (90): Ressource generator, Storage, Turret, (75): Other building, Wall
- Salvos: 1
Secondary attack : Turret Corruptor AoE
- Secondary attack auto: Yes
- Secondary attack cooldown on spawn: Yes
- Secondary attack cooldown Time: 5s
- Secondary attack description: Corruptor AoE
- Secondary attack duration: 100ms
- Secondary attack recast ability: Yes
- Secondary attack target self: Yes
Targeting
- Secondary attack max attack range: 1
- Secondary attack min attack range: 0
- Secondary attack new rotation speed: 7854
- Secondary attack target preference strength: 90
- Secondary attack target preferences: Secondary attack droideka (100), Secondary attack flying infantry (100), Secondary attack flying vehicle (100), Secondary attack headquarters (100), Secondary attack heavy infantry (100), Secondary attack heavy infantry hero (100), Secondary attack heavy vehicle (100), Secondary attack heavy vehicule hero (100), Secondary attack infantry (100), Secondary attack infantry hero (100), Secondary attack light vehicle (100), Secondary attack other building (100), Secondary attack ressource generator (100), Secondary attack shield (100), Secondary attack shield generator (100), Secondary attack storage (100), Secondary attack support troop (100), Secondary attack trap (100), Secondary attack turret (100), Secondary attack vehicule hero (100), Secondary attack wall (100)
- Secondary attack view range: 1
Shooting
- Secondary attack animation delay: 0s
- Secondary attack charge time: 100ms
- Secondary attack clip retargeting: No
- Secondary attack gun shooting sequence: 1
- Secondary attack impact delay: 0s
- Secondary attack can shoot over walls: No
- Secondary attack reload time: 200ms
- Secondary attack retargeting offset: 12
- Secondary attack self-centered targeting: Yes
- Secondary attack shot count: 1
- Secondary attack shot delay: 0s
- Secondary attack target locking: No
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Secondary attack damage per shot |
4000 |
3860 |
3710 |
3560 |
3390 |
3210 |
3020 |
2830 |
2620 |
2400 |
- Secondary attack shot splash damage percentages: 100,80,50,20,10
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Secondary attack shot calculated damage per second |
13333 |
12866 |
12366 |
11866 |
11300 |
10700 |
10066 |
9433 |
8733 |
8000 |
Secondary attack shot calculated damage per clip |
4000 |
3860 |
3710 |
3560 |
3390 |
3210 |
3020 |
2830 |
2620 |
2400 |
- Secondary attack shot cannons per sequence: 1
- Secondary attack shot cliptime: 300ms
- Secondary attack shot directional: Yes
- Secondary attack shot is deflectable: No
- Secondary attack shot max speed: 18
- Secondary attack shot damage multipliers: (100): Secondary attack shot droideka, Secondary attack shot flying infantry, Secondary attack shot flying vehicle, Secondary attack shot headquarters, Secondary attack shot heavy infantry, Secondary attack shot heavy infantry hero, Secondary attack shot heavy vehicle, Secondary attack shot heavy vehicule hero, Secondary attack shot infantry, Secondary attack shot infantry hero, Secondary attack shot light vehicle, Secondary attack shot shield, Secondary attack shot shield generator, Secondary attack shot support troop, Secondary attack shot trap, Secondary attack shot vehicule hero, (90): Secondary attack shot ressource generator, Secondary attack shot storage, Secondary attack shot turret, (75): Secondary attack shot other building, Secondary attack shot wall
- Secondary attack shot salvos: 1
Internal stats
These stats internal to the system link different parts of data together.
- Secondary attack projectile type: projectileP006Phantom
- Spawn apply buffs: buffInvulnerable1
- Unit ID: EmpireP006Phantom
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Ability |
abilityP006Phantom10 |
abilityP006Phantom9 |
abilityP006Phantom8 |
abilityP006Phantom7 |
abilityP006Phantom6 |
abilityP006Phantom5 |
abilityP006Phantom4 |
abilityP006Phantom3 |
abilityP006Phantom2 |
abilityP006Phantom1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: phantom_neu-ani
- Bundle name: phantom_neu-ani
- Displayed damage per second: 1
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: turret
- Hit spark: fx_twilekDeathExpl
- Icon camera position: 0,0,0
- Icon lookat position: 0,0,0
- Name: Turret Corruptor AoE
- Secondary attack name: Corruptor AoE
- Secondary attack persistent scaling: 0
- Secondary attack shot arcs: No
- Secondary attack shot hit spark: fx_twilekDeathExpl
- Secondary attack shot name: Turret Corruptor AoE
- Secondary attack shot spin speed: 0
- Spin speed: 0
- Targeted type: ALLIES
- Unlocked by campaign: No
- Unlocked by event: false
- Unlocked by tournament: No
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 1
- Auto spawn spreading scale: 1
- Invulnerable cancel tags: damage
- Invulnerable is refreshing: No
- Invulnerable tags: invulnerable
- Max scale: No
- Point value: 0
- Secondary attack arming delay: 0
- Secondary attack clip count: 1
- Secondary attack kill cooldown reset: No
- Secondary attack max speed: 3
- Secondary attack shot seeks target: Yes
- Secondary attack shot streams: no
- Secondary attack strict cool down: No
- Seeks target: Yes
- Streams: no
- Strict cool down: No
- Xp: 0
Level |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
120510 |
120509 |
120508 |
120507 |
120506 |
120505 |
120504 |
120503 |
120502 |
120501 |