Johhar Kessen (EmpireJohhar)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: infantry
- Side: Empire
- Buildable unit: Yes
- Role: Striker
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 1
- Type: hero
- Unlock planet: Unlock on Er’kit
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
25688 |
24950 |
23720 |
22560 |
21460 |
20420 |
19440 |
18510 |
17630 |
16790 |
16000 |
Training stats
Upgrading stats
- Upgrade time: 10s
- Upgrade requirements: 32 data fragments
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 20
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Run speed: 0
- Run threshold: 0
- Unit size on map: 1x1
Main attack : JohharEmpire
Targeting
- Attack shield border: No
- Max attack range: 10
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Droideka (80), Heavy infantry hero (70), Heavy vehicule hero (70), Infantry hero (70), Vehicule hero (70), Flying infantry (60), Flying vehicle (60), Heavy infantry (60), Heavy vehicle (60), Infantry (60), Light vehicle (60), Support troop (60), Headquarters (50), Other building (50), Ressource generator (50), Shield (50), Shield generator (50), Storage (50), Turret (50), Wall (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 0s
- Charge time: 250ms
- Clip retargeting: Yes
- Gun shooting sequence: 1
- Impact delay: 1s
- Can shoot over walls: No
- Reload time: 2s
- Retargeting offset: 20
- Self-centered targeting: No
- Shot count: 3
- Shot delay: 500ms
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
6848 |
6590 |
6160 |
5760 |
5380 |
5030 |
4800 |
4580 |
4360 |
4130 |
3900 |
Projectile
- Splash damage percentages: 100
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
6320 |
6000 |
5200 |
4800 |
4400 |
4000 |
3600 |
3200 |
2800 |
2400 |
2000 |
Calculated damage per second |
6321 |
6083 |
5686 |
5316 |
4966 |
4643 |
4430 |
4227 |
4024 |
3812 |
3600 |
Calculated damage per cycle |
20544 |
19770 |
18480 |
17280 |
16140 |
15090 |
14400 |
13740 |
13080 |
12390 |
11700 |
- Cannons per sequence: 1
- Shooting cycle duration: 3.250s
- Directional: Yes
- Is deflectable: Yes
- Max speed: 18
- Damage multipliers: (300): Flying vehicle, Light vehicle, Vehicule hero, (250): Droideka, Heavy vehicle, Heavy vehicule hero, (200): Flying infantry, Infantry, Infantry hero, Support troop, (150): Heavy infantry, Heavy infantry hero, (75): Shield, Trap, Turret, (60): Wall, (50): Headquarters, Other building, Ressource generator, Shield generator, Storage
- Pass through shield: No
- Salvos: 3
Secondary attack : Rail Gun
- Secondary attack auto: No
- Secondary attack cooldown on spawn: No
- Secondary attack cooldown Time: 45s
- Secondary attack description: Rail Gun
- Secondary attack duration: 1ms
- Secondary attack recast ability: No
- Secondary attack target self: No
Targeting
- Secondary attack max attack range: 60
- Secondary attack min attack range: 0
- Secondary attack new rotation speed: 7854
- Secondary attack target preference strength: 50
- Secondary attack target preferences: Secondary attack droideka (80), Secondary attack heavy infantry hero (70), Secondary attack heavy vehicule hero (70), Secondary attack infantry hero (70), Secondary attack vehicule hero (70), Secondary attack flying infantry (60), Secondary attack flying vehicle (60), Secondary attack heavy infantry (60), Secondary attack heavy vehicle (60), Secondary attack infantry (60), Secondary attack light vehicle (60), Secondary attack support troop (60), Secondary attack headquarters (50), Secondary attack other building (50), Secondary attack ressource generator (50), Secondary attack shield (50), Secondary attack shield generator (50), Secondary attack storage (50), Secondary attack turret (50), Secondary attack wall (1), Secondary attack trap (0)
- Secondary attack view range: 10
Shooting
- Secondary attack animation delay: 1ms
- Secondary attack charge time: 1.200s
- Secondary attack clip retargeting: No
- Secondary attack gun shooting sequence: 1
- Secondary attack impact delay: 1ms
- Secondary attack can shoot over walls: No
- Secondary attack reload time: 2.500s
- Secondary attack retargeting offset: 12
- Secondary attack self-centered targeting: No
- Secondary attack shot count: 1
- Secondary attack shot delay: 1ms
- Secondary attack target locking: No
Level |
10-11 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Secondary attack damage per shot |
22820 |
21230 |
19750 |
18370 |
17090 |
15900 |
15300 |
14700 |
14100 |
13500 |
Level |
10-11 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Secondary attack shot calculated damage per second |
6167 |
5737 |
5337 |
4964 |
4618 |
4297 |
4135 |
3972 |
3810 |
3648 |
Secondary attack shot calculated damage per clip |
22820 |
21230 |
19750 |
18370 |
17090 |
15900 |
15300 |
14700 |
14100 |
13500 |
- Secondary attack shot cannons per sequence: 1
- Secondary attack shot cliptime: 3.700s
- Secondary attack shot directional: Yes
- Secondary attack shot is deflectable: No
- Secondary attack shot length segments: 0,0,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100,100
- Secondary attack shot max speed: 58
- Secondary attack shot damage multipliers: (100): Secondary attack shot droideka, Secondary attack shot heavy infantry, Secondary attack shot heavy infantry hero, Secondary attack shot heavy vehicle, Secondary attack shot infantry hero, Secondary attack shot trap, (90): Secondary attack shot support troop, (85): Secondary attack shot wall, (75): Secondary attack shot flying infantry, Secondary attack shot flying vehicle, Secondary attack shot heavy vehicule hero, Secondary attack shot other building, Secondary attack shot vehicule hero, (55): Secondary attack shot infantry, Secondary attack shot turret, (50): Secondary attack shot headquarters, Secondary attack shot ressource generator, Secondary attack shot shield generator, Secondary attack shot storage, (40): Secondary attack shot light vehicle, (25): Secondary attack shot shield
- Secondary attack shot pass through shield: Yes
- Secondary attack shot salvos: 1
- Secondary attack shot width segments: 100,90,80
Internal stats
These stats internal to the system link different parts of data together.
- Secondary attack projectile type: projectileRailGunEmpire
- Unit ID: EmpireJohhar
- Upgrade shard uid: shrd_troopEmpireJohhar
Level |
10-11 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Ability |
abilityRailGun10Empire |
abilityRailGun9Empire |
abilityRailGun8Empire |
abilityRailGun7Empire |
abilityRailGun6Empire |
abilityRailGun5Empire |
abilityRailGun4Empire |
abilityRailGun3Empire |
abilityRailGun2Empire |
abilityRailGun1Empire |
Hero data |
hero10 |
hero9 |
hero8 |
hero7 |
hero6 |
hero5 |
hero4 |
hero3 |
hero2 |
hero1 |
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: forenbrand_neu-ani
- Audio attack: “sfx_attack_tuskenraiders_rifleman_1”:35,”sfx_attack_tuskenraiders_rifleman_2”:35,”sfx_attack_tuskenraiders_rifleman_3”:30
- Audio death: “sfx_death_foren_1”:100
- Audio placement: “sfx_placement_foren_1”:100
- Bullet: fx_blaster_beam_r_med
- Bundle name: forenbrand_neu-ani
- Decal asset name: tac_hero_emp
- Decal bundle name: tac_hero_emp
- Decal size: 160
- Event button action: planet
- Event button data: planet6
- Event button string: hn_open_erk
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: infantry
- Gun position: “snipertrooper_emp_rig_MASTER_MOVER/snipertrooper_emp_rig_locator_gun_Rt”:1
- Hit spark: fx_blaster_hit_r_med
- Hologram uid: HeroHologramJohharKessen
- Icon camera position: 4.91,10.98,19.43
- Icon closeup camera position: 2.21,4.06,9.34
- Icon closeup lookat position: 0,2.54,-0.89
- Icon lookat position: 0.02,1.59,-0.01
- Max scale: 100
- Muzzle flash: fx_blaster_flash_r_med
- Name: JohharEmpire
- Secondary attack alt gun locators: 1
- Secondary attack audio ability activate: “sfx_charge_railcannon_01”:35,”sfx_charge_railcannon_02”:35,”sfx_charge_railcannon_03”:30
- Secondary attack audio ability attack: “sfx_attack_railcannon_01”:35,”sfx_attack_railcannon_02”:35,”sfx_attack_railcannon_03”:30
- Secondary attack displayed damage per second: 1000
- Secondary attack favorite target type: generic
- Secondary attack name: Rail Gun
- Secondary attack persistent scaling: 0
- Secondary attack shot arcs: No
- Secondary attack shot hit spark: fx_rail_gun_hit
- Secondary attack shot max scale: 100
- Secondary attack shot muzzle flash: fx_rail_gun_muzzle
- Secondary attack shot muzzle flash fade time: 1.5
- Secondary attack shot name: Rail Gun
- Secondary attack shot projectile length: 6
- Secondary attack shot spin speed: 0
- Spin speed: 0
- Targeted type: ENEMIES
- Unlocked by event: true
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_emp |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
6320 |
6000 |
5200 |
4800 |
4400 |
4000 |
3600 |
3200 |
2800 |
2400 |
2000 |
Icon unlock position |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,0,0 |
Icon unlock rotation |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,0,0 |
Icon unlock scale |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
1,1,1 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 2
- Auto spawn spreading scale: 2
- Max scale: No
- Secondary attack arming delay: 1
- Secondary attack clip count: 1
- Secondary attack kill cooldown reset: No
- Secondary attack max speed: 20
- Secondary attack shot seeks target: No
- Secondary attack shot streams: no
- Secondary attack strict cool down: Yes
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
611 |
610 |
609 |
608 |
607 |
606 |
605 |
604 |
603 |
602 |
601 |
Point value |
60 |
60 |
52 |
48 |
44 |
40 |
36 |
32 |
28 |
24 |
20 |