AT-RT Walker (ATRT)
You can read an explanation of the various unit stats.
Main stats
Unit stats
- Armor type: vehicle
- Side: Rebellion
- Buildable unit: Yes
- Role: Looter
- Shield cooldown: 0s
- Shield health: 0
- Shield range: 0
- Unit capacity: 5
- Type: vehicle
- Unlock planet: Unlock on Hoth
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Health |
29960 |
28820 |
26920 |
25290 |
23720 |
22610 |
21850 |
21040 |
20480 |
19800 |
19200 |
Training stats
Upgrading stats
- Upgrade time: 10s
- Upgrade requirements: 32 data fragments
Movement stats
- Acceleration: 0
- Crushes walls: No
- Flying unit: No
- Max speed: 30
- Propensity to go around obstacles: 15
- Rotation speed: 7.854
- Unit size on map: 1x1
- Support follow distance: 0
Main attack : ATRT
Targeting
- Attack shield border: No
- Max attack range: 10
- Min attack range: 0
- New rotation speed: 7854
- Target preference strength: 90
- Target preferences: Ressource generator (80), Storage (80), Droideka (50), Flying infantry (50), Flying vehicle (50), Headquarters (50), Heavy infantry (50), Heavy infantry hero (50), Heavy vehicle (50), Heavy vehicule hero (50), Infantry (50), Infantry hero (50), Light vehicle (50), Other building (50), Shield (50), Shield generator (50), Support troop (50), Turret (50), Vehicule hero (50), Wall (1), Trap (0)
- View range: 8
Shooting
- Animation delay: 0s
- Charge time: 250ms
- Clip retargeting: No
- Gun shooting sequence: 1
- Impact delay: 1s
- Can shoot over walls: No
- Reload time: 800ms
- Retargeting offset: 20
- Self-centered targeting: No
- Shot count: 1
- Shot delay: 0s
- Target locking: No
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Damage per shot |
3380 |
3290 |
3140 |
3000 |
2860 |
2730 |
2610 |
2490 |
2380 |
2280 |
2184 |
Projectile
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Displayed damage per second |
3380 |
3290 |
3140 |
3000 |
2860 |
2730 |
2610 |
2490 |
2380 |
2280 |
2184 |
Calculated damage per second |
3219 |
3133 |
2990 |
2857 |
2723 |
2600 |
2485 |
2371 |
2266 |
2171 |
2080 |
Calculated damage per cycle |
3380 |
3290 |
3140 |
3000 |
2860 |
2730 |
2610 |
2490 |
2380 |
2280 |
2184 |
- Cannons per sequence: 1
- Shooting cycle duration: 1.050s
- Directional: Yes
- Is deflectable: Yes
- Max speed: 18
- Damage multipliers: (400): Ressource generator, Storage, (100): Droideka, (75): Flying infantry, Flying vehicle, Infantry, Infantry hero, Light vehicle, Support troop, Vehicule hero, (50): Headquarters, Heavy infantry, Heavy infantry hero, Heavy vehicle, Heavy vehicule hero, Other building, Shield, Shield generator, Trap, Turret, Wall
- Pass through shield: No
- Salvos: 1
Secondary attack : ATRT_Ion
- Secondary attack auto: Yes
- Secondary attack cooldown on spawn: No
- Secondary attack cooldown Time: 2m10s
- Secondary attack description: ATRTIon_Shot
- Secondary attack duration: 5s
- Secondary attack recast ability: No
- Secondary attack target self: No
Targeting
- Secondary attack max attack range: 20
- Secondary attack min attack range: 0
- Secondary attack new rotation speed: 7854
- Secondary attack target preference strength: 100
- Secondary attack target preferences: Secondary attack turret (100), Secondary attack droideka (1), Secondary attack flying infantry (1), Secondary attack flying vehicle (1), Secondary attack heavy infantry (1), Secondary attack heavy infantry hero (1), Secondary attack heavy vehicle (1), Secondary attack heavy vehicule hero (1), Secondary attack infantry (1), Secondary attack infantry hero (1), Secondary attack light vehicle (1), Secondary attack support troop (1), Secondary attack vehicule hero (1), Secondary attack headquarters (0), Secondary attack other building (0), Secondary attack ressource generator (0), Secondary attack shield (0), Secondary attack shield generator (0), Secondary attack storage (0), Secondary attack trap (0), Secondary attack wall (0)
- Secondary attack view range: 20
Shooting
Modifier “Turret damage debuff”
- Turret damage debuff apply value as: relativePercent
- Turret damage debuff buff ID: buffTurretDamageDebuff
- Turret damage debuff duration: 15s
- Turret damage debuff modifier: damage
- Turret damage debuff ms first proc: 0s
- Turret damage debuff ms per proc: permanent
- Turret damage debuff damage multipliers: (0%): Turret damage debuff droideka, Turret damage debuff flying infantry, Turret damage debuff flying vehicle, Turret damage debuff headquarters, Turret damage debuff heavy infantry, Turret damage debuff heavy infantry hero, Turret damage debuff heavy vehicle, Turret damage debuff heavy vehicule hero, Turret damage debuff infantry, Turret damage debuff infantry hero, Turret damage debuff light vehicle, Turret damage debuff other building, Turret damage debuff ressource generator, Turret damage debuff shield, Turret damage debuff shield generator, Turret damage debuff storage, Turret damage debuff support troop, Turret damage debuff trap, Turret damage debuff vehicule hero, Turret damage debuff wall, (-90%): Turret damage debuff turret
- Turret damage debuff name: Turret damage debuff
- Turret damage debuff stack: 1
- Turret damage debuff target: enemies
- Turret damage debuff value: 0.0%
Internal stats
These stats internal to the system link different parts of data together.
- Ability: abilityATRTIonShot
- Secondary attack projectile type: projectileATRTIon
- Secondary attack shot apply buffs: buffTurretDamageDebuff1
- Unit ID: ATRT
- Upgrade shard uid: shrd_troopATRT
Presentation stats
These are all sorts of user interface settings, that should not interfere with gameplay.
- Arcs: No
- Asset name: atrt_rbl-ani
- Audio attack: “sfx_attack_walker_1”:25,”sfx_attack_walker_2”:25,”sfx_attack_walker_3”:25,”sfx_attack_walker_4”:25
- Audio death: “sfx_death_walker_1”:100
- Audio placement: “sfx_placement_walker_1”:50,”sfx_placement_walker_2”:50
- Buff asset offset: 0.00,1.5,0.00
- Bullet: fx_blaster_beam_b_med
- Bundle name: atrt_rbl-ani
- Event button action: planet
- Event button data: planet21
- Event button string: hn_open_hth
- Event features string: fragment_obtain_gen
- Factory rotation: 0
- Factory scale factor: 1
- Favorite target type: resource
- Gun position: “atrt_rbl_rig_MASTER_MOVER/atrt_rbl_rig_locator_gun”:1
- Hit spark: fx_blaster_hit_b_med
- Icon camera position: 21.25,19.91,26.67
- Icon lookat position: -0.49,1.92,-0.68
- Max scale: 100
- Muzzle flash: fx_blaster_flash_b_med
- Name: ATRT
- Secondary attack alt gun locators: 1
- Secondary attack audio ability activate: “sfx_attack_brute_ability_01”:50,”sfx_attack_brute_ability_02”:50
- Secondary attack audio ability attack: “sfx_attack_ion_01”:35,”sfx_attack_ion_02”:35,”sfx_attack_ion_03”:30
- Secondary attack displayed damage per second: 75
- Secondary attack favorite target type: vehicles
- Secondary attack name: ATRTIon_Shot
- Secondary attack persistent scaling: 0
- Secondary attack shot arcs: No
- Secondary attack shot bullet: fx_mtv7-atrt_projectile
- Secondary attack shot charge asset name: fx_mtv7-atrt_muzzle
- Secondary attack shot hit spark: fx_blaster_hit_b_med
- Secondary attack shot max scale: 100
- Secondary attack shot muzzle flash: fx_blaster_flash_b_med
- Secondary attack shot name: ATRT_Ion
- Secondary attack shot spin speed: 0
- Spin speed: 0
- Targeted type: ENEMIES
- Turret damage debuff asset name: fx_mtv7-atrt_hit
- Turret damage debuff audio ability event: “sfx_status_electric_01”:100
- Turret damage debuff bundle name: fx_event_unit_buffs
- Unlocked by event: true
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Deploy vfx |
vfx_prestige_deploy_small_reb |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Displayed damage per second |
3380 |
3290 |
3140 |
3000 |
2860 |
2730 |
2610 |
2490 |
2380 |
2280 |
2184 |
Icon unlock position |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,0,0 |
Icon unlock rotation |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
0,0,0 |
Icon unlock scale |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
1,1,1 |
Prestige |
true |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
(not found) |
Uninterpreted stats
Seriously, we don’t really know what to do with these.
- Arming delay: 0
- Auto spawn rate scale: 2
- Auto spawn spreading scale: 2
- Max scale: No
- Secondary attack arming delay: 0
- Secondary attack clip count: 1
- Secondary attack kill cooldown reset: No
- Secondary attack max speed: 30
- Secondary attack shot seeks target: Yes
- Secondary attack shot streams: no
- Secondary attack strict cool down: Yes
- Seeks target: Yes
- Splash: 0
- Streams: no
- Strict cool down: No
- Target in range modifier: 1
- Turret damage debuff is refreshing: Yes
- Turret damage debuff tags: dps
- Xp: 0
Level |
11 |
10 |
9 |
8 |
7 |
6 |
5 |
4 |
3 |
2 |
1 |
Order |
280911 |
280910 |
280909 |
280908 |
280907 |
280906 |
280905 |
280904 |
280903 |
280902 |
280901 |
Point value |
15 |
15 |
13 |
12 |
11 |
10 |
9 |
8 |
7 |
6 |
5 |