You can read an explanation of the various unit stats.
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Health | 22588 | 21640 | 20060 | 18590 | 17240 | 15990 | 14850 | 13800 | 12830 | 11930 | 11090 |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Training cost | 1480$ | 1380$ | 1280$ | 1220$ | 1140$ | 1000$ | 910$ | 820$ | 720$ | 630$ | 540$ |
Building | Research Lab 11 | Research Lab 10 | Research Lab 9 | Research Lab 8 | Research Lab 7 | Research Lab 6 | Research Lab 5 | Research Lab 4 | Research Lab 3 | Research Lab 2 | Factory 1 |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Upgrade time | 10s | 0s | 0s | 0s | 0s | 0s | 0s | 0s | 0s | 0s | 0s |
Upgrade requirements | 220 data fragments | 160 data fragments | 120 data fragments | 90 data fragments | 70 data fragments | 60 data fragments | 50 data fragments | 40 data fragments | 30 data fragments | 28 data fragments | 32 data fragments |
Level | 7-11 | 1-6 |
---|---|---|
Acceleration | 8 | 0 |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Damage per shot | 789 | 765 | 725 | 690 | 655 | 585 | 285 | 235 | 220 | 210 | 200 |
Shot delay | 80ms | 80ms | 80ms | 80ms | 80ms | 100ms | 100ms | 100ms | 100ms | 100ms | 100ms |
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Displayed damage per second | 4340 | 3960 | 3700 | 3480 | 3240 | 2540 | 1570 | 1300 | 1210 | 1160 | 1100 |
Calculated damage per second | 6375 | 6181 | 5858 | 5575 | 5292 | 4457 | 2171 | 1790 | 1676 | 1600 | 1523 |
Calculated damage per cycle | 6312 | 6120 | 5800 | 5520 | 5240 | 4680 | 2280 | 1880 | 1760 | 1680 | 1600 |
Level | 7-11 | 1-6 |
---|---|---|
Shooting cycle duration | 990ms | 1.050s |
Damage multipliers | (250): Flying infantry, Infantry, Support troop, (225): Flying vehicle, Light vehicle, (200): Heavy vehicle, (175): Heavy infantry, (100): Droideka, Heavy infantry hero, Heavy vehicule hero, Infantry hero, Vehicule hero, (75): Wall, (50): Headquarters, (25): Other building, Ressource generator, Shield, Shield generator, Storage, Turret, (0): Trap | (150): Flying infantry, Infantry, Infantry hero, Support troop, (125): Heavy infantry, Heavy infantry hero, (100): Droideka, Headquarters, Other building, Ressource generator, Shield, Shield generator, Storage, Trap, Turret, Wall, (75): Flying vehicle, Light vehicle, Vehicule hero, (50): Heavy vehicle, Heavy vehicule hero |
These stats internal to the system link different parts of data together.
These are all sorts of user interface settings, that should not interfere with gameplay.
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Deploy vfx | vfx_prestige_deploy_large_emp | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) |
Displayed damage per second | 4340 | 3960 | 3700 | 3480 | 3240 | 2540 | 1570 | 1300 | 1210 | 1160 | 1100 |
Name | Empire Speeder Bike Upgrade | Empire Speeder Bike Upgrade | Empire Speeder Bike Upgrade | Empire Speeder Bike Upgrade | Empire Speeder Bike Upgrade | T7-E Speederbike | T7-E Speederbike | T7-E Speederbike | T7-E Speederbike | T7-E Speederbike | T7-E Speederbike |
Prestige | true | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) | (not found) |
Seriously, we don’t really know what to do with these.
Level | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
---|---|---|---|---|---|---|---|---|---|---|---|
Order | 81011 | 81010 | 81009 | 81008 | 81007 | 81006 | 81005 | 81004 | 81003 | 81002 | 81001 |
Point value | 18 | 18 | 15.600 | 14.400 | 13.200 | 12 | 10.800 | 9.600 | 8.400 | 7.200 | 6 |